Did you know that there was a time when the Ashimmu only cost about 60m ISK? It wasn’t even that long ago, being that cheap until March 2021. Nowadays we’re rising back up to the 2014 cost of 150m ISK or more. I mention this because the Ashimmu is only worth about 60m ISK in all honesty. This is not a good ship for a few reasons that we’ll get into, though it does have some uses. I’ve been wrong about things before, but I think you’ll agree with me here.
The Ashimmu’s stats are, as always, below. Do note that this has a “damage bonus” of 100% but it can only fit 3 turrets. This is simply the equivalent of using 6 unbonused turrets, similarly to the Omen Navy Issue. That’s not bad on paper, but without an application bonus it means you only do ok damage under 10km. I don’t think that this means the Ashimmu needs a DPS buff. Instead, I propose a 100m3 drone bay and with 50mb bandwidth. Top up the base armour HP from 2,950 to 4,100 and you’ve got a much more competitive ship in the role it was designed for (without being OP).
Amarr Cruiser bonuses (per skill level):
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Minmatar Cruiser bonuses (per skill level):
20% bonus to Stasis Webifier range
100% bonus to Medium Energy Turret damage
• Energy Nosferatu fitted to this ship will drain targeted ship’s capacitor regardless of your own capacitor level
There are a few ways you can make this Blood Raider ship work well in a brawling environment. The most sensible one is a plate+ancillary rep for about 60k EHP. You can then slap on double web, double nos, and an afterburner to achieve something decent. You can swap to nos+neut for improved neuting, but it puts your own cap in trouble and that’s not something you want. If you lose your webs, guns, or tank then you’re useless. It’s not really worth blinging the webs here since you’re throwing money at a throwaway ship. Just get better at positioning and anticipating your opponent.
It’s worth noting that this fit makes use of two Corpum C-Type Medium Energy Nosferatus. They’re amazing at only 8m ISK with great range and lower powergrid usage. They should work well against most ships when disabling weapons/tank etc. but dual nos won’t necessarily be enough to take down a Tengu. It could simply slow down its own shield boosting since you really aren’t putting out that much damage.
The other way to make use of a brawling Ashimmu is in a heavy armour brawl. There’s a problem here, though. The Ashimmu has no range bonus on its neuts and you don’t want to have to spend 10-20 seconds burning over to the new primary before you have any effect. I say primary because I don’t recommend neuting the logi with an Ashimmu, you simply don’t have the range nor the strength to harass Guardians properly.
The fit I present below is my favourite balance of tank and neuts, mostly because I love the power of the small neuts here. They cycle much more quickly so if you’re not going after Guardians they will have a better chance at keeping hardeners or EWAR turned off. The single web also offers some limited utility to a fleet that doesn’t bring many of them. If you need more raw neuting power then you can access that relatively easily by swapping to a single plate and even dropping the 50MN. A final point on brawling Ashimmus: ship scanners are extremely powerful in the hands of someone who knows how to analyse a fit and seeing their cap level is a nice bonus.
Solo PvP Brawling Ashimmu
[Ashimmu, 2021 Buffer Brawl] Damage Control II Heat Sink II Medium Ancillary Armor Repairer Reactive Armor Hardener 1600mm Rolled Tungsten Compact Plates Multispectrum Energized Membrane II Stasis Webifier II Stasis Webifier II Warp Disruptor II Federation Navy 10MN Afterburner Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Corpum C-Type Medium Energy Nosferatu Corpum B-Type Medium Energy Nosferatu Medium Explosive Armor Reinforcer II Medium Kinetic Armor Reinforcer I Medium Thermal Armor Reinforcer I Hornet II x5 Hornet II x3
Heavy Armour Dual Plated Ashimmu
[Ashimmu, 2021 Heavy Armour Ashimmu] 1600mm Steel Plates II 1600mm Steel Plates II Damage Control II Multispectrum Energized Membrane II Reactive Armor Hardener Corpum B-Type Explosive Energized Membrane Stasis Webifier II Republic Fleet Medium Cap Battery 50MN Quad LiF Restrained Microwarpdrive 10MN Afterburner II Medium Energy Neutralizer II Small Energy Neutralizer II Small Energy Neutralizer II Small Energy Nosferatu II Small Energy Nosferatu II Medium Kinetic Armor Reinforcer II Medium Thermal Armor Reinforcer II Medium Trimark Armor Pump II Hornet EC-300 x8
There are only two ways to make a kiting Ashimmu work and both involve making heavy use of your long web. If you want something traditional then try the first fit below. Please be aware in advance that it doesn’t have great tracking so you’ll still need to match transversal with a small ship even when you have it webbed. You’ve also only got 7.63k EHP in armour so most RLML ships are going to cause you trouble if you don’t start getting off grid asap. You could patch that by dropping the nano for a T2 800mm plate, swapping a Locus rig to an ancil, and lowering the CPU requirements of a mid or two.
Whichever way you end up flying it, you’re going to want to try and favour situations where you are fighting several frigates or other such small ships that don’t have the projection. Your neut and nos are defensive and, on top of the web, provide excellent protection from ships that try to scram you. This is why I chose for one to be a nos instead, because you get the 15+7.5km range on a cheap B-type. For some reason the B-type neuts are super expensive so you can’t really justify spending on that.
Moving on to the other way of kiting and you’ll be breaking out the 100MN afterburner. This is once again your traditional “I’m going to burn away in a straight line method” if that’s your thing. Don’t try to do anything serious in brawling range because you take 40-50 seconds to get to full speed. My version also uses beams because of that exact issue, I can’t rely on you being the aggressor within 20km Scorch range here. Once again your nos is defensive. Neuts are better, but running all this EWAR alongside lasers and two armour reps is very taxing on your cap.
50MN MWD Kiting Ashimmu
[Ashimmu, 2021 Kiting Ashimmu] Heat Sink II Heat Sink II Damage Control II Medium Ancillary Armor Repairer Multispectrum Energized Membrane II Nanofiber Internal Structure II 50MN Quad LiF Restrained Microwarpdrive Stasis Webifier II Warp Disruptor II Medium Capacitor Booster II Heavy Beam Laser II Heavy Beam Laser II Heavy Beam Laser II Medium Energy Neutralizer II Corpum B-Type Medium Energy Nosferatu Medium Energy Locus Coordinator II Medium Energy Locus Coordinator I Medium Polycarbon Engine Housing I Vespa II x4 Aurora M x3 Gleam M x3 Navy Cap Booster 800 x16 Imperial Navy Gamma M x3 Imperial Navy Microwave M x3 Imperial Navy Multifrequency M x3 Imperial Navy Standard M x3 Nanite Repair Paste x182
100MN AB Kiting Ashimmu
[Ashimmu, 2021 100MN Beam] Heat Sink II Medium Armor Repairer II Damage Control II Multispectrum Energized Membrane II Dark Blood Reactor Control Unit Medium Ancillary Armor Repairer Federation Navy 100MN Afterburner Stasis Webifier II Warp Disruptor II Medium F-RX Compact Capacitor Booster Focused Medium Beam Laser II Focused Medium Beam Laser II Focused Medium Beam Laser II Corpum C-Type Medium Energy Nosferatu Corpum B-Type Medium Energy Nosferatu Medium Auxiliary Nano Pump I Medium Polycarbon Engine Housing I Medium Energy Locus Coordinator II Hornet II x3 Warrior II x5 Aurora M x3 Gleam M x3 Navy Cap Booster 800 x16 Imperial Navy Gamma M x3 Imperial Navy Microwave M x3 Imperial Navy Multifrequency M x3 Imperial Navy Standard M x3 Nanite Repair Paste x182
The slot layout and base HP of the Ashimmu makes it a little awkward when it comes to finding something else you can do with this ship. Of course, there’s the option to polarise the weapons on the ship, but everything can do that. The Ashimmu just happens to be pretty bad at it. I’ve created a fit below for it which pretty much requires mid-grade Amulets to make it usable. The benefit you have from flying in this way is that nobody expects 1,000 DPS from an Ashimmu, they’re more worried about the neuts and webs.
You might also try and make some sort of dual rep brawler, believing the nos to be your key to a lively full life full of capacitor. This too falls flat as a T2 rep Ashimmu only reps for about 400 EHP/s or so. You can now spend 1.5b ISK on implants and bling to make it 850 EHP/s. Congratulations, you can do that to any ship in the game. I’m personally not all that interested in blinging a T1 resist ship to say “look, this is a good fit”. It feels like a cheap cop-out from actually fitting to a ship’s strengths.
Really, the only other good option for an Ashimmu is to run a gatecamp fit. I don’t see too many gatecamps around these days and I think the people who run them are risk averse. More than one ship comes through and they scatter like cockroaches. Still, there’s a use case here. I’ve made my own version below rather than just ripping one off Zkill. I figured that bonusing your Ashimmu towards lock speed would go a long way towards getting more kills on a gate. You just can’t use up the mid slots since you need them for webs, point, and prop.
Overall I’m not a huge fan of the Ashimmu. There’s a good reason why it was hardly used in ATXIV despite being lower point cost than other pirate cruisers. Just bump the HP up a bit and give it some more drones, though, and it’s fine. No, I don’t expect my ramblings to result in a change to the Ashimmu. I wrote a post about that sort of thing after all.
Polarised Amulet Ashimmu
[Ashimmu, 2021 Polarised Amulets] Heat Sink II Heat Sink II Heat Sink II Heat Sink II 1600mm Steel Plates II 1600mm Steel Plates II X5 Enduring Stasis Webifier Stasis Webifier II Warp Disruptor II 50MN Quad LiF Restrained Microwarpdrive Polarized Heavy Pulse Laser Polarized Heavy Pulse Laser Polarized Heavy Pulse Laser Small Energy Nosferatu II Small Energy Neutralizer II Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Ancillary Current Router I Vespa II x4 Mid-grade Amulet Alpha Mid-grade Amulet Beta Mid-grade Amulet Gamma Mid-grade Amulet Delta Mid-grade Amulet Epsilon Mid-grade Amulet Omega Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 Inherent Implants 'Lancer' Medium Energy Turret ME-803 Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 Inherent Implants 'Noble' Hull Upgrades HG-1005 Agency 'Pyrolancea' DB5 Dose II
Fast Locking Gatecamp Ashimmu
[Ashimmu, 2021 Gatecamp] Imperial Navy 1600mm Steel Plates Damage Control II Multispectrum Energized Membrane II F-89 Compact Signal Amplifier Heat Sink II Heat Sink II Stasis Webifier II Stasis Webifier II Warp Disruptor II 50MN Quad LiF Restrained Microwarpdrive Heavy Beam Laser II Heavy Beam Laser II Heavy Beam Laser II Corpum B-Type Medium Energy Nosferatu Small Energy Neutralizer II Medium Targeting System Subcontroller II Medium Targeting System Subcontroller II Medium Trimark Armor Pump I Valkyrie II x4