I should have known that I was setting myself up when I asked Twitter what to write next. Of course, the answer is ‘write about three ships which can fit anything’. These ships have so many slots and bonuses that you could play a game of item hangar gambling with your fits. Ctrl+A everything you have and drag it on to see what sticks to the slots. You should all know me well enough by now, though. If I’m going to fuck up a ship with a rainbow of modules then I’m going to do it in style with 0.01% powergrid remaining.
The fits described in this article were created before the resistance nerf in April 2020. Post-patch revised fits will be marked with a ++ at the start of each fitting name although screenshots will not always be updated.
We’re looking at three Society of Conscious Thought ships today then, the Praxis, Gnosis, and Sunesis. Their stats are below as usual, but there is something else to know about how they all work. They all have perfectly balanced resists, they are all very slow, they all align very fast, and they typically lock fast too. This has historically made the Gnosis a nice choice for gatecamps and is the reason why you see them from time to time. They can lock you up before you warp, and if they don’t like what they see then they’ll leave.
25% bonus to Large Hybrid Turret, Large Energy Turret and Large Projectile Turret damage
25% bonus to Heavy Missile, Cruise Missile and Torpedo damage
50% bonus to Drone hitpoints and damage
37.5% bonus to Core and Combat Scanner Probe strength
7/7/7 – 100mbit/s Drones
25% bonus to Medium Energy Turret, Medium Hybrid Turret and Medium Projectile Turret damage
50% bonus to Command Burst area of effect range
25% bonus to Heavy Missile and Heavy Assault Missile damage
50% bonus to Drone hitpoints and damage
37.5% bonus to Core and Combat Scanner Probe strength
Can use one Command Burst module
6/6/6 – 50 mbit/s Drones
25% bonus to Small Energy Turret, Small Hybrid Turret and Small Projectile Turret damage
25% bonus to Light Missile and Rockets damage
50% bonus to Drone hitpoints and damage
37.5% bonus to Core and Combat Scanner Probe strength
4/4/4 – 20 mbit/s Drones
Battleship – Praxis
So first up, I did some research ahead of time for this article and am not happy at all with what I found. There’s a particular set ‘delonewolf’ of videos out there which you’ll find by searching Youtube for ‘EVE Praxis’. He was demonstrating fits with heavy missile launchers and saying how great there are for sites. When someone has hundreds of likes and thousands of views you kind of expect them to know what they’re talking about, right?
Well, you’d be dead wrong. Especially so if you were caught using any of his fits. I’m not trying to throw shade at delonewolf here, but I want to emphasise that his Praxis fits are horrible and so are 90% of the Youtube comments praising similar versions of the ship. This isn’t a matter of opinion or even personal preference. The fits are straight up just using undersized weapons to achieve frigate-level DPS numbers in a 300m ISK battleship.
It’s for that reason that the first fit I have for you today is a PvE Praxis for conduits or whatever you like. I don’t typically run those sites, but I can base my theoretical numbers on what others use. What I came up with is a fit which will tank 558-750 omni, or 678-910 against trigs. It should deal about 1,200 DPS while having a jump drive and extra mods for application. Don’t listen to the haters about the Rapid Heavy 35s reload. DPS still ends up pretty great and the application of heavies is better than cruises.
But wait, there’s more! If you call now then you’ll get not one, but two Praxis PvE fits for the price of one. For real, I’ve included a shield fit below, too. Swap the mids as you wish and if you have fitting issues with either of these due to skills then check out my How 2 Fit guide. It’s not too difficult to modify these without destroying the original idea.
Some more clarification: These fits are for generic k-space content and are a good balance of tank and outgoing damage. If you’re looking to use a Praxis in a C3 wormhole then use my How 2 Krab guide.
Active Armour PvE Praxis
[Praxis, PvE Armour Tank] Large Armor Repairer II Large Armor Repairer II Reactive Armor Hardener Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Ballistic Control System II Ballistic Control System II Republic Fleet Large Cap Battery Republic Fleet Large Cap Battery Cap Recharger II Cap Recharger II Missile Guidance Computer II Peripheral Compact Target Painter Large Micro Jump Drive Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Heavy Ghoul Compact Energy Nosferatu Large Capacitor Control Circuit I Large Auxiliary Nano Pump I Large Processor Overclocking Unit I Hammerhead II x5 Praetor II x4 Vespa II x5 Warrior II x5 Inferno Fury Heavy Missile x3000 Mjolnir Fury Heavy Missile x3000 Mjolnir Precision Heavy Missile x1000 Nova Fury Heavy Missile x3000 Nova Precision Heavy Missile x1000 Scourge Fury Heavy Missile x3000 Caldari Navy Inferno Heavy Missile x2000 Caldari Navy Scourge Heavy Missile x2000 Missile Precision Script x1 Missile Range Script x1 Nanite Repair Paste x50 Agency 'Hardshell' TB5 Dose II x2 Standard Exile Booster x1 Standard Mindflood Booster x1
Passive Shield PvE Praxis
[Praxis, PvE Shield Tank] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Gistum C-Type Thermal Dissipation Amplifier Pithum A-Type Explosive Deflection Amplifier Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Medium Energy Nosferatu II Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I Hammerhead II x5 Praetor II x4 Vespa II x5 Warrior II x5 Inferno Fury Heavy Missile x3000 Mjolnir Fury Heavy Missile x3000 Mjolnir Precision Heavy Missile x1000 Nova Fury Heavy Missile x3000 Nova Precision Heavy Missile x1000 Scourge Fury Heavy Missile x3000 Caldari Navy Inferno Heavy Missile x2000 Caldari Navy Scourge Heavy Missile x2000 Nanite Repair Paste x50
As for actual PvP fits, there are plenty of those, too. My favourite by far has to be the turbodunk torpedo boat with a truckload of application mods. Nobody really realises how hard torps hit until their cloaky Loki is being alpha’d through its shield reps 😉 I’ve had great fun with that fit, you just have to go all in and overheat everything you’ve got.
You could also take the more conventional battleship PvP route and go for an active rep brawler. Shield and armour versions are possible, but XLASB fits, in particular, are a bit iffy. They work, but the T1 Maelstrom outperforms them with ease. In fact, most shield Praxis fits are outperformed by something like a Tempest or even a mixed-tank Hyperion. My favourite active rep version is a triple armour rep setup. That’s really only because you can max your tank out at about 2k DPS against a specific damage type.
Other than these fits, you can do some pretty typical gatecamping stuff with a Praxis by utilising the good scan resolution. You can also get a max 178k EHP hull tank for baiting with, but you’re always going to be hounded by that atrocious CPU. I’ve got a version of that which uses a pathetic shield tank in combination with the hull. If you can slowly burst your shield while you burn through hull then it will look like much juicier bait. You’ll just have to watch my killboard for that fit though!
[Praxis, Torpedobeats] IFFA Compact Damage Control Ballistic Control System II Ballistic Control System II Adaptive Nano Plating II Adaptive Nano Plating II 1600mm Steel Plates II 1600mm Steel Plates II Missile Guidance Computer II Missile Guidance Computer II 500MN Y-T8 Compact Microwarpdrive Target Painter II Initiated Compact Warp Scrambler Heavy Stasis Grappler II F-90 Compact Sensor Booster Torpedo Launcher II Torpedo Launcher II Torpedo Launcher II Torpedo Launcher II Torpedo Launcher II Torpedo Launcher II Heavy Gremlin Compact Energy Neutralizer Large Trimark Armor Pump I Large Trimark Armor Pump I Large Processor Overclocking Unit II Hammerhead II x5 Hobgoblin II x5 Hornet EC-300 x5 Praetor II x4 Warrior II x5 Standard Crash Booster Inferno Rage Torpedo x1000 Mjolnir Javelin Torpedo x1000 Nova Javelin Torpedo x1000 Nova Rage Torpedo x1000 Missile Precision Script x2 Missile Range Script x2 ECCM Script x1 Scan Resolution Script x1 Targeting Range Script x1 Caldari Navy Inferno Torpedo x1200 Caldari Navy Mjolnir Torpedo x1440 Caldari Navy Nova Torpedo x1200 Caldari Navy Scourge Torpedo x1200
Slightly updated Apr-2020. Better damage and cheaper
Triple Armour Rep
[Praxis, Triple Armour Rep RHML] Large Armor Repairer II Energized Adaptive Nano Membrane II Large Armor Repairer II Energized Adaptive Nano Membrane II Reactive Armor Hardener C3-A 'Hivaa Saitsuo' Ballistic Control System Large Ancillary Armor Repairer, Nanite Repair Paste Warp Disruptor II Heavy Stasis Grappler II Target Painter II Sensor Booster II Heavy Capacitor Booster II Heavy Capacitor Booster II Large Micro Jump Drive Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile Medium Energy Neutralizer II Large Auxiliary Nano Pump I Large Processor Overclocking Unit I Large Processor Overclocking Unit I Ogre II x4 Standard Exile Booster Agency 'Hardshell' TB5 Dose II Inferno Fury Heavy Missile x1500 Mjolnir Fury Heavy Missile x1500 Mjolnir Precision Heavy Missile x1500 Nova Fury Heavy Missile x1500 Scourge Fury Heavy Missile x1500 Navy Cap Booster 800 x36 Caldari Navy Inferno Heavy Missile x1500 Nanite Repair Paste x64 ECCM Script x1 Scan Resolution Script x1 Targeting Range Script x1
Battlecruiser – Gnosis
The Gnosis is an all-round reliable battlecruiser that you can pick up for stupid-cheap. When flying it, you are simultaneously unpredictable and also ‘just a Gnosis’. With some clever fitting you can really throw people off and get kills that nobody would have expected. Even a set of those bonused Gnosis drones can hit frigs hard before they know what’s going on. Of course, there’s also the gatecamp Gnosis, but that’s doing exactly the opposite of what’s good about the ship. You don’t want to be predictable.
So how do you fit it? Well, you can do anything at all really. The first two below are a very simple buffer-blaster Gnosis, and something I call Extreme Fitting Gymnastics. The former is only 75m ISK at time of writing and deals near enough 1000 DPS with scram, web, and a 4s align time. It’s a pretty tasty package, only let down by cap life and on-grid speed. You might be better to use a nos in the high-slot as I’ve done on the fit below just to keep your own guns and tank online. In some ways this is overshadowed by a solo Brutix, but I would put the Gnosis ahead purely because people don’t expect you to smash their face in quite so hard.
The second of these shield fits is a little special. It used to be 99.99% CPU and 100.00% PG, but I managed to make it cheaper by swapping things around to bring it to a nice 80m ISK. With a cheap Standard Blue Pill and Hardshell 2 it tanks 34k EHP per set of 9 XLASB charges. If you end the first reload cycle at full shield then this should theoretically tank 900 DPS worth of damage to get you to your second reload by the time you hit hull. In such a situation you are effectively flying a 100k EHP buffer ship, even better if you can get the fourth set of charges off. I tanked 211k the first time I flew this.
Simple Shield Blaster Buffer
[Gnosis, Turbo Cheap] Damage Control II Nanofiber Internal Structure II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 50MN Quad LiF Restrained Microwarpdrive Stasis Webifier II Warp Scrambler II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Medium Energy Nosferatu II Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Acolyte II x5 Hammerhead II x5 Null M x4000 Void M x4000 Federation Navy Antimatter Charge M x2000 Nanite Repair Paste x50
Extreme Fitting Gymnastics
[Gnosis, Extreme Fitting Gymnastics] Gyrostabilizer II Gyrostabilizer II Fourier Compact Tracking Enhancer Damage Control II Co-Processor II Co-Processor II X-Large Ancillary Shield Booster, Navy Cap Booster 400 X-Large Ancillary Shield Booster, Navy Cap Booster 400 50MN Y-T8 Compact Microwarpdrive Warp Scrambler II Fleeting Compact Stasis Webifier Adaptive Invulnerability Field II Shield Command Burst II, Shield Harmonizing Charge Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Medium Ancillary Current Router I Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I Hammerhead II x5 Hornet II x5 Standard Blue Pill Booster Agency 'Hardshell' TB5 Dose II Navy Cap Booster 400 x18 Republic Fleet Phased Plasma M x1000 Active Shielding Charge x300 Shield Extension Charge x300 Shield Harmonizing Charge x300
Of course, the Gnosis can do much more than that, though. Dual armour rep is a relatively common style of fitting and I can definitely vouch for it working. My version below goes for a metastasis adjuster rather than the extra tank. It helps the guns perform more as ‘set and forget’ so you can focus on tanking.
And as previously mentioned, there’s the gatecamp Gnosis. I hate that style of gameplay, but I hate bad fitting even more. Here’s my version which ends up around the 1000mm scan resolution figure. Enough to lock a destroyer in 1.5s. It won’t be your primary fast-locker, but it gets damage, tackle, and bumps on target fast while providing info links. Damage output is a respectable 618 DPS, but it can range out to 22+6km across gate with Scorch. A 64k EHP tank is unremarkable but is plenty enough to start taking reps if you’re into that style of camp.
Dual Armour Autocannons
[Gnosis, Dual Armour Rep Autos] Medium Ancillary Armor Repairer Gyrostabilizer II Energized Adaptive Nano Membrane II Reactive Armor Hardener Energized Adaptive Nano Membrane II Medium Armor Repairer II Medium Capacitor Booster II 50MN Quad LiF Restrained Microwarpdrive Stasis Webifier II Stasis Webifier II Warp Scrambler II Medium Micro Jump Drive 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II Armor Command Burst II Medium Projectile Metastasis Adjuster II Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Acolyte II x5 Infiltrator II x5 Standard Exile Booster Agency 'Hardshell' TB5 Dose II Barrage M x4000 Hail M x4000 Armor Energizing Charge x300 Armor Reinforcement Charge x300 Rapid Repair Charge x300 Navy Cap Booster 800 x30 Nanite Repair Paste x200 Republic Fleet EMP M x1500 Republic Fleet Phased Plasma M x1500 Republic Fleet Titanium Sabot M x1500
[Gnosis, Gatecamps Done Right] Damage Control II 1600mm Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II Power Diagnostic System II Sensor Booster II Sensor Booster II Warp Disruptor II Warp Scrambler II Stasis Webifier II 50MN Y-T8 Compact Microwarpdrive Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Information Command Burst II Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I Acolyte II x5 Infiltrator II x5 Conflagration M x5 Scorch M x5 Imperial Navy Multifrequency M x5 Imperial Navy Radio M x5 Imperial Navy Standard M x5 Electronic Hardening Charge x300 Electronic Superiority Charge x300 Sensor Optimization Charge x300 Nanite Repair Paste x50 ECCM Script x2 Scan Resolution Script x2 Targeting Range Script x2
There is one more fit. It’s not exactly the most elegant of fits you’ve ever seen, though. I call it The Everything Bagel and it has, well, everything. You’ve got Autos, Pulses, Blasters, Missiles, Nosferatus, Smartbombs. You’ve got a dual-large ancil shield booster tank. You’ve got a dual armour rep setup and hull tank to polish it off. This is not a ‘good’ fit but it sure as hell is fun. I recommend flying it at least once just to test your module management skills.
The Everything Bagel
[Gnosis, The Everything Bagel] Medium Ancillary Armor Repairer Damage Control II Medium ACM Compact Armor Repairer Mark I Compact Reinforced Bulkheads Mark I Compact Reinforced Bulkheads Co-Processor II 50MN Y-T8 Compact Microwarpdrive Large Ancillary Shield Booster Large Ancillary Shield Booster Medium F-RX Compact Capacitor Booster Initiated Compact Warp Scrambler Adaptive Invulnerability Field II 220mm Vulcan AutoCannon II Focused Medium Pulse Laser II Heavy Ion Blaster II Heavy Assault Missile Launcher II Small Energy Nosferatu II Medium YF-12a Smartbomb Medium Transverse Bulkhead I Medium Transverse Bulkhead I Medium Transverse Bulkhead I Acolyte TD-300 x1 Hammerhead II x1 Hobgoblin SD-300 x1 Hornet EC-300 x1 Infiltrator II x1 Salvage Drone I x2 Valkyrie II x1 Vespa II x1 Warrior SW-300 x1 Warrior TP-300 x1 Barrage M x1200 Hail M x1200 Null M x1000 Void M x1120 Inferno Rage Heavy Assault Missile x66 Mjolnir Rage Heavy Assault Missile x777 Nova Rage Heavy Assault Missile x777 Scourge Javelin Heavy Assault Missile x777 Conflagration M x1 Scorch M x1 Navy Cap Booster 150 x55 Navy Cap Booster 800 x9 Imperial Navy Multifrequency M x1 Imperial Navy Ultraviolet M x1 Caldari Navy Inferno Heavy Assault Missile x777 Federation Navy Antimatter Charge M x1000 Nanite Repair Paste x132 Republic Fleet Depleted Uranium M x1200 Republic Fleet Phased Plasma M x1360 Focused Modal Pulse Laser I x1 Modal Ion Particle Accelerator I x1 220mm Medium 'Scout' Autocannon I x1
Destroyer – Sunesis
Is it a bird? Is it a plane? No, it’s a destroyer with frigate tank, frigate DPS, and cruiser speed.. what? I’ll say right up front that this isn’t a good ship. At least it isn’t when it comes to generic PvP. The sheer lack of damage on this ship makes it difficult to justify bringing, especially when so many of your slots are going to need to be devoted to improving the flimsy tank.
The one major upside it does have is the crazy scan resolution and align time. You can reach instalock within just two sensor boosters, and Low Friction Nozzle Joints + Inertial Stabilizers = instawarp. The problem herein is that there is no point to using it for gatecamping when the thrasher already exists. The Thrasher is so good, in fact, that entire fleets of ‘cockbag’ thrashers aren’t uncommon. They work surprisingly well.
So what do you do to make this work? You leverage bonuses. Full tilt blaster DPS is still below 400 DPS so I wouldn’t bother trying to do anything like that. Instead, use your agility. A nano arty fit is surprisingly decent when you have a small fleet of them. You can instawarp around systems in perfect safety and wait until someone gets complacent around a fleet of pathetic destroyers. You’ve got an ok 8.6k EHP, but still bugger all speed. If you start getting kited then just leave.
I can’t truly recommend it, though. For 25m ISK you can do a lot better for your money so this is only really an option if you want to do something with a set of 12 CCP gift crates; like me.
[Sunesis, Instawarp Kite Arty] AE-K Compact Drone Damage Amplifier Damage Control II Type-D Restrained Nanofiber Structure Type-D Restrained Nanofiber Structure 5MN Quad LiF Restrained Microwarpdrive Alumel-Wired Enduring Sensor Booster Medium Shield Extender II Initiated Compact Warp Disruptor 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II Light Missile Launcher II Small Polycarbon Engine Housing I Small Core Defense Field Extender I Small Core Defense Field Extender I Acolyte II x4 Hobgoblin II x4 Quake S x600 Tremor S x600 Scourge Fury Light Missile x500 Republic Fleet EMP S x600 Republic Fleet Fusion S x400 Republic Fleet Proton S x400 ECCM Script x1 Scan Resolution Script x1 Targeting Range Script x1
With that said, here’s a collection of other oddities I’ve dreamt up while trying to make this work. Hope you’ve enjoyed these ships. They’re always a bit of a wildcard and it’s nice to see how other people fit them. Maybe after this article, I’ll start seeing some of my own fits in the wild though eh?
What am I, a Dragoon?
[Sunesis, Neuting Lowsec] 400mm Steel Plates II IFFA Compact Damage Control Drone Damage Amplifier II Micro Auxiliary Power Core II 1MN Afterburner II Small Capacitor Booster II, Navy Cap Booster 400 Warp Scrambler II Fleeting Compact Stasis Webifier Small Energy Neutralizer II Small Energy Neutralizer II Small Energy Neutralizer II Small Infectious Scoped Energy Neutralizer Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I Hobgoblin II x4 Warrior II x4
1.79k m^3 Instawarp Hauler
[Sunesis, Highsec hauler] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Inertial Stabilizers II Adaptive Invulnerability Field II Medium Shield Extender II Medium Shield Extender II 5MN Quad LiF Restrained Microwarpdrive Improved Cloaking Device II Core Probe Launcher I 125mm Gatling AutoCannon II, Hail S 125mm Gatling AutoCannon II, Hail S Small Cargohold Optimization II Small Cargohold Optimization II Small Low Friction Nozzle Joints II Hornet EC-300 x4 Warrior II x4
Just two fits for now! It’s not a good enough ship to warrant me spending much longer fitting the Sunesis. If you have any standout favourite fits then let me know in the comments below or on Twitter 😀
I have a draft on my blog that’s called “The Sunesis is good at…” It’s not finished at all.
But I’m probably going to add a note that it’s not exactly good at pvp. Maybe if you warp on top of an unlucky explorers.
But then… any Interdictor with a scram is still better for that.
Well…. it’s ok-ish. The fleet fit I provide is worth it if you have the spare ships purely because of the novelty. Outside of that, it’s best as a hauler, or as a ship which sits inside lowsec plexes and does weird stuff with drones or neuts.
What’s better-armor or shield tanking for Praxis?
It depends entirely on what you want to do. I like an armour tank more since it gives you so many mid slots for EWAR. Shield tanked Praxis’ can be pretty damn good though. It just really depends on what you are fighting and what your goal is.
Can shield Praxis close c2 and c3 WH sites???
Yes a Praxis can do both. I have fits in my alpha clone guide (part 7 of How 2 Krab), and my low-class sites guide (part 3). Always make sure to compare your tank in Pyfa with the site DPS and neuts. How to do that is in part 7.
I’m trying to do sites in a c3 with your praxis fit, but I keep getting neuted out by the battleships. I can’t get close enough to use the Nos, so I’m leaking cap like crazy. Is there a way to fix this?
So if you’re using the one listed on this article then it’s more tailored towards hisec sites etc.
The one on my C3 sites article should be perfect for you and if not then it will likely be a skills issue. Make sure your cap management skills are up to par and use the implants if I provide them in the fit.
If all else fails then check out How 2 Krab part 7 for alpha clones. The fits in there have a LOT of wiggle room 🙂
I like to use Sunesises as low-effort wormhole seeds, they have the same scanning bonus as a T1 Explo Frig with the respective Frigate skill at V while only requiring Spaceship Command I to fly and being cheaper than an Astero.
Hi Ashey, thanks for all the great articles.
So I’m looking at your Praxis Shield Tank fit and I am curious (because I am new and trying to learn more), why not remove a 1 of the 5 Shield Power Relay II’s and fit a Damage Control II instead?
The shield hp/s goes down sure but, the resists and buffer go up like 20k.
Thanks again for helping us all learn and krab.
You did the first step in testing it which is great! I kept the Damage Control off because of exactly what you said which is the increased rep amount. If you’re facing large amounts of alpha then there is the argument that having a Damage Control is better, though.
From my point of view, the Sunesis is a phantastic ship for PvE. It can haul really fast for lvl 2 transport missions with its large cargo space and align time, it can do lvl 2 fight missions with the drones and long range weapons and will probably outperform many frigates and can then salvage the remainings with salvage drones, it can do exploration if you are in a system with many anomaliess and it can disappear quickly if required. As you can do transport and security missions, you can also chain missions behind each other taking a transport job and then accepting a security mission at the destination.
Hi Ashey, thanks for these fits. Just got these ships for free and didn’t know what to do with them.
What app are you using for your fitting pictures?
That would be Pyfa – the Python Fitting Assistant.
I describe it a bit here in my theorycrafting guides: https://ashyin.space/fitting-fundamentals-pve/
You can get it at https://github.com/pyfa-org/Pyfa/releases