This issue will be focusing on the combat sites found in class 1-3 wormhole systems. They aren’t the best money, but for anyone south of 15m SP these sites serve as a good springboard to harder content. This particular article is much more fitting-heavy than wordy content. PvE in this space often comes down to shooting Sleepers down one-by-one. If that isn’t what you’re here for then go ahead and click on the appropriate title in the table below for the article on that method.
For ease of use, I’ve also created a reference table of preferred sites
The fits described in this article were created before the resistance nerf in April 2020. Post-patch revised fits will be marked with a ++ at the start of each fitting name although screenshots will not always be updated.
|Method||Characters Needed||Initial Investment||ISK/hour***|
|Gas Huffing||1+||10m ISK||~75m ISK|
|Mining||1+||10m ISK+||Depends on setup/rocks|
|Planetary Interaction||1+||10m ISK+||~1b / month / account|
|Data/Relic Sites (C1-3)||1||10m ISK||Variable, <150m ISK|
|» C2 Sites (T3D/Cruiser/BC)||1+||50-60m ISK||~75m ISK|
|C5 Wolf Rayet Fleet||3+||350m ISK||~450m ISK|
|» C13 Wolf Rayet Sites||1+||150m ISK||~150m ISK|
|» C3 Sites (Gila/Rattle)||1+||500m ISK||~250m ISK|
|Abyssal Frigates*||3||~300m ISK||~4-600m ISK|
|Abyssal Cruisers*||1||1-300m ISK+||~1-300m ISK|
|C5 Sites (Nestor/Vargur)**||2/3+||1.6b ISK||~450m ISK|
|C5 Sites + Drifter||2/3+||3b ISK||~1b ISK|
|C5/6 Dread Sites||2/3+||8-16b ISK||~2-3b ISK|
|Bonus Article: Triglavian Ships||1+||0.2-2.5b ISK||Variable|
*Abyssal sites included as they’re easily done inside your wormhole
**C4 sites can be ran using these methods for less ISK
***These are rough numbers. You can often earn more with better skills, more investment, luck etc.
If the words ‘static’ and ‘probe launcher’ seem foreign then you best start with EVE Uni first. As before, this is also not a replacement for Rykkis Guide (or Karr’s updated version). Instead, it is more of a complementary piece that explains how to actually use the numbers found in that sheet. If you’re in a rush then skim through for the key bold text and reference tables.
Method & Fits – Class 2
Ah, class 2 space sites. Like many wormholers, they served as my first foray into combat anomalies years ago. Of course, that was back when earning 2-300m ISK in a week was a lot to me. Nowadays I can hardly recommend C2’s unless you only want to dip your toes in and see what some of the easier sites are like. If you keep it up long enough then someone will find you and they will kill you so fly something cheap. C1’s are right out. For the ISK you make just don’t bother.
The key to fitting for wormhole sites (and any site in EVE for that matter) is to take a look at what the max incoming DPS/Neuts/Webs are and to tank for that. The hardest hitting non-relic/data site in a C2, for example, is a Perimeter Hangar with 423 DPS. Neuting overall isn’t too heavy, but a Sleeper Data Signature Sanctuary does hit for 385 DPS and -10GJ/s on wave three. For that reason, we’ll design our example site runner to tank about 400 DPS under 10Gj/s of neut pressure.
To be honest there are a million and one ways to do this. Most decent fits use passive shield regen. They tend to sit there and eat the damage while shooting back out with heavy missiles and/or drones. I’ve heard of people doing this sort of thing in a Drake, a Myrm, a VNI, a Harbinger, a Hurricane…. Almost anything is viable. All you need to do is warp into the site, shoot everything that isn’t a trigger, then kill the trigger(s) to pull the next wave. It honestly couldn’t get easier, pick any site and go.
As of January 2020, the below Drake does more damage and applies better due to a heavy missile buff.
[Drake, Simple C2 Runner] Shield Power Relay II Shield Power Relay II Shield Power Relay II Ballistic Control System II Large Shield Extender II Large Shield Extender II Large Shield Extender II Missile Guidance Computer II Pithum C-Type Thermal Dissipation Amplifier EM Ward Amplifier II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Core Probe Launcher I Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I Acolyte II x5 Scourge Fury Heavy Missile x3000 Scourge Precision Heavy Missile x3000 Caldari Navy Scourge Heavy Missile x1500 Scourge Heavy Missile x3000
Note that this Drake isn’t the best fit in the world. For the sake of a potential alpha clone, though, it has spare fitting space and surplus tank for most waves in most sites.
It costs less than 70m ISK, too! I’d estimate that you’d make your money back within about an hour of plodding through C2 anoms.
Another way to skin the same cat is with a Myrmidon like so:
[Myrmidon, C2 Runner Armour] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II Large Cap Battery II Cap Recharger II Cap Recharger II Drone Navigation Computer II Medium Micro Jump Drive Armor Command Burst I Armor Command Burst I Drone Link Augmentor I Core Probe Launcher I /OFFLINE Auto Targeting System I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Command Processor I Acolyte II x5 Hammerhead II x5 Hobgoblin II x5 Praetor II x4
This one is also a little overtanked, and comes with a Micro Jump Drive which will let you escape pretty much anything if you keep a keen eye on dscan. Mid slot utility mod is to taste and you can pop an Omnidirectional Tracking Computer and sentries in instead if you like. A commonly touted version of this is the 720mm artillery shield tanked Myrm. I’ll leave working that one out as an exercise for the reader, though.
Update: I had noticed someone who was a little confused by this fit and can only blame my own lack of explanations. Check out this Reddit comment for a bit more 🙂
Further Updates: Either the Passive tanked Myrmidon or Drake for C3’s are very easy to use, too. Fill mids with (capless) buffer and lows with Shield Power Relays. Easy
Method & Fits – Class 3
Despite both being a part of the ‘low-class’, ‘easier’ subset of wormholes, C3’s are surprisingly different to C2’s when it comes to combat anomalies. Tactics for running sites are similar, but you’ll need a bit more bling. Expect to earn approximately 250m ISK per hour in these for a higher upfront cost.
The max DPS to expect is in the region of 800 DPS. The neuting takes a step up too, with the worst combination being -16GJ/s and 673 DPS from a Fortification Frontier Stronghold. That said, the 6x webs and heavy DPS of an Outpost could be more of a worry for many a Gila. Strict numbers to tank for are probably similar to that of the Frontier Stronghold, but often C3 fits involve refitting. It’s not uncommon to see a Gila simply orbiting their mobile depot while the drones do the busy work.
With that said, here’s a decent lil’ passive Rattlesnake fit:
[Rattlesnake, PurgerSnake cheap] Shield Power Relay II Shield Power Relay II Shield Power Relay II Omnidirectional Tracking Enhancer II Drone Damage Amplifier II Drone Damage Amplifier II Pithum A-Type Explosive Deflection Amplifier Pithum A-Type Kinetic Deflection Amplifier Pithum B-Type Thermal Dissipation Amplifier Pithum C-Type EM Ward Amplifier Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender Large Micro Jump Drive Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Drone Link Augmentor II Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I Curator II x2 Gecko x1 Hornet EC-300 x5 Wasp II x2 Scourge Fury Heavy Missile x10000 Caldari Navy Scourge Heavy Missile x5000
This particular Rattle isn’t the blingiest in the world, but it still comes in at about 600m ISK plus a Gecko. (1b ISK as of March 2020) It outputs 1,184 DPS without considering reloads and should clear a site in ten minutes give or take a few. Technically the total tank is less than what you actually need at just 532 DPS tanked, but that usually works out considering your massive buffer. By the time the damage is starting to become an issue, you will have shot down a number of Sleepers already.
A word of caution regarding the jump drive, though. Be aware that this fit is designed to operate at zero capacitor if necessary and the MJD is there as a backup solution. If you’ve been run completely dry by Sleepers then I’m afraid you aren’t leaving grid today. It would also be wise to run with a few spare tank mods (Shield Power Relays etc.) and damage mods. Sit near a mobile depot and you’ll be :ok_hand:
If you don’t fancy shelling out that much cash then you can do things a bit cheaper with the Gila like so:
[Gila, Passive C3 Runner] Shield Power Relay II Shield Power Relay II Drone Damage Amplifier II Large Shield Extender II Large Shield Extender II Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender Pithum C-Type EM Ward Amplifier Gistum B-Type Thermal Dissipation Amplifier Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Drone Link Augmentor I Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II Hammerhead II x4 Infiltrator II x2 Valkyrie II x2 Vespa II x2 Inferno Fury Light Missile x7500 Scourge Fury Light Missile x7500 Scourge Precision Light Missile x1000 Caldari Navy Inferno Light Missile x1000 Drone Damage Amplifier II x2 Shield Power Relay II x1
As you’d expect, you fly this Gila in exactly the same way as the Rattle. Don’t touch the mids, but swap out lows as the site requires. Through the power of refitting, your tank ranges from 280-664 DPS and you can output 603-826 cold depending on the mix of Shield Power Relays to Drone Damage Amplifiers. As previously mentioned, just orbit a Mobile Depot. That’ll make everything much simpler. Technically you’re easier to catch, too, but that’s better for me so it’s all good.
There is another relatively cheap way to do run the Gila, too. It’s quite possible to use a high DPS fit and to sig tank much of the damage on an enduring afterburner. I won’t share that fit here, though, since the last person I gave it to went and got themselves killed on the first site. To be honest it probably wasn’t that great anyway and it was around 2015. If you do want something novel to try instead, give some of the portable structures a go. The Mobile Micro Jump Unit could save you if you anchor it when the Sabre is on scan and a Mobile Scan Inhibitor is interesting to say the least.
Tips and Advice
- When fitting ships like these, projecting a T1 Medium Neut onto the fit is equivalent to 12.5GJ/s and will help you see how your capacitor stands up.
- If any of these fits don’t work for you, try making some modules compact and seeing how much that affects your own tank.
- Stick to Combat Anomalies, the relic and data signatures are similar to the next class up in terms of difficulty. Don’t try them unless you know what you’re doing.
- Pull your drones as soon as they start taking aggro.
- Watch for drones set to aggressive. Don’t let them wander off and kill the trigger, forcing the next wave early.
- Watch dscan for any sign of life. Even a non-threatening Covert Ops is a likely scout for a PvP group.
- Check the system effect of where you are and consider how that affects your fit.
- Use an MTU, to collect everything. Place it early and bookmark it.
- Salvage isn’t worth as much as it used to, but if you have the time for it then drop a salvaging destroyer in on the MTU location for a bit of extra ISK.
- An Auto Targeting System fitting on any of my fits is to passively increase total lockable targets. Don’t activate it.
C13 Wolf Rayets
Now you may have heard about a special type of wormhole known as a C13. These, quite simply, are shattered wormholes with C1,2 & 3 sites and a class 6 Wolf Rayet effect present. They only admit frigates/destroyers and typically have plenty of sites for the picking. For those of you not familiar with Wolf Rayets, they provide a massive boost to small gun damage, a signature reduction, and armour bonuses.
And when I say massive small gun bonus I really mean it. In fact, a beam Confessor with dual Heat Sinks will output somewhere north of 1,400 DPS. You can make effective use of these sites with either a fleet or solo, typically in Confessors or Svipuls. I’ve even heard of the rare auto-targeting Onyx, but that’s mostly just for fun.
Method & Fits
It’s worth mentioning that the methods described here do actually work with the C2 sites previously discussed. They’re typically a little less newbro friendly, though, and do require some careful piloting to not get blapped. The C13 armour HP bonus is also helpful in helping destroyers not melt (like the price of Melted Nanoribbons these days, ha). All you need to do is kite around and keep up transversal to the Sleeper guns, watch out for neuts and everything will be just fine.
Fits for C13 space solo are as simple as these, although I’d recommend the Confessor over the Svipul here:
[Confessor, C13 Confessor 2019] Heat Sink II Heat Sink II Coreli A-Type Small Armor Repairer True Sansha Adaptive Nano Plating Damage Control II Shadow Serpentis 1MN Afterburner Republic Fleet Small Cap Battery Cap Recharger II Small Focused Beam Laser II Small Focused Beam Laser II Small Focused Beam Laser II Small Focused Beam Laser II Expanded Probe Launcher I /OFFLINE Prototype Cloaking Device I Small Capacitor Control Circuit II Small Nanobot Accelerator I Small Auxiliary Nano Pump II Aurora S x4 Gleam S x4 Imperial Navy Multifrequency S x4 Imperial Navy Standard S x4 Nanite Repair Paste x50 Sisters Combat Scanner Probe x8 Sisters Core Scanner Probe x8
[Svipul, C13 Arty Svipul] Gyrostabilizer II Gyrostabilizer II Coreli B-Type Small Armor Repairer Energized Adaptive Nano Membrane II Shadow Serpentis 1MN Afterburner Thukker Small Cap Battery Cap Recharger II Tracking Computer II 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II Prototype Cloaking Device I /OFFLINE Expanded Probe Launcher I Small Auxiliary Nano Pump II Small Auxiliary Nano Pump II Small Anti-Explosive Pump II
Tips and Advice
- Don’t get comfortable in a C13, they’re usually very well connected.
- Always check out the guide before running a site, you need to be aware of triggers and potential dangers.
- Bring a depot and ‘bank’ your loot in it in a safe if you’re staying a while.
- Keep an eye on dscan as always
- Scan out the chain in advance. It’s always good to know who your neighbours are if you’re going to sit like a little lost lamb for the next few hours.
Preferred Sites (Class 1, 2 & 3)
To make life easier for my pinchy friends I’ve put together a table of the most lucrative sites. The order is roughly by ISK per Sleeper EHP and should translate to ISK/hour, but there is also some weighting on total loot per site. You don’t want to spend 5 minutes waiting for an MTU to gather up 9m ISK of loot after all. This is a combined table for use in a C13, but if you’re daytripping in a C2 then just compare to the other C2 options.
|Anomaly Name||ISK/EHP||Total ISK||Class|
|The Oruze Construct||150||44.5m||C3|
|Fortification Frontier Stronghold||147||41.1m||C3|
|Outpost Frontier Stronghold**||100||45.1m||C3|
|The Ruins of Enclave Cohort 27||58||15.6m||C2|
|Phase Catalyst Node||70||9m||C1|
|Perimeter Ambush Point||66||8.6m||C1|
|Sleeper Data Signature Sanctuary||46||11.6m||C2|
*These sites have good ISK/EHP, but the total amount earned is extremely low.
**Hope you enjoy lots of webs and 800+ DPS!