Since the removal of hero-dreading as it used to exist, C5 space has been a little bit quiet on the krabbing front. Did people just forget that there’s ISK to be had or did Rorqual Spod go to their heads. With part five I certainly hope to make that a more accessible and well-known option so you too can
be ganked by us earn lots of ISK! As with the low-class article there is a reference table of C5 sites which can be found here and there’s a C5/6 dread bookmarking guide here.
The fits described in this article were created before the resistance nerf in April 2020. Post-patch revised fits will be marked with a ++ at the start of each fitting name although screenshots will not always be updated.
Coming to the end of this series I’ve also realised that I am neglecting to cover methods such as Red Giant smartbombing and the like. Those methods are a little more esoteric and if I choose to do so then perhaps there will be a standalone guide in the future. Don’t count on it though. If C5/6 sites aren’t what you’re here for then go ahead and click on the appropriate title in the table below for the article on that method.
|Method||Characters Needed||Initial Investment||ISK/hour***|
|Gas Huffing||1+||10m ISK||~75m ISK|
|Mining||1+||10m ISK+||Depends on setup/rocks|
|Planetary Interaction||1+||10m ISK+||~1b / month / account|
|Data/Relic Sites (C1-3)||1||10m ISK||Variable, <150m ISK|
|C2 Sites (T3D/Cruiser/BC)||1+||50-60m ISK||~75m ISK|
|»C5 Wolf Rayet Fleet||3+||350m ISK||~450m ISK|
|C13 Wolf Rayet Sites||1+||150m ISK||~150m ISK|
|C3 Sites (Gila/Rattle)||1+||500m ISK||~250m ISK|
|Abyssal Frigates*||3||~300m ISK||~4-600m ISK|
|Abyssal Cruisers*||1||1-300m ISK+||~1-300m ISK|
|»C5 Sites (Nestor/Vargur)**||2/3+||1.6b ISK||~450m ISK|
|»C5 Sites + Drifter||2/3+||3b ISK||~1b ISK|
|»C5/6 Dread Sites||2/3+||8-16b ISK||~2-3b ISK|
|Bonus Article: Triglavian Ships||1+||0.2-2.5b ISK||Variable|
*Abyssal sites included as they’re easily done inside your wormhole
**C4 sites can be ran using these methods for less ISK
***These are rough numbers. You can often earn more with better skills, more investment, luck etc.
If the words ‘static’ and ‘probe launcher’ seem foreign then you best start with EVE Uni first. As before, this is also not a replacement for Rykkis Guide (or Karr’s updated version). Instead, it is more of a complementary piece that explains how to actually use the numbers found in that sheet. If you’re in a rush then skim through for the key bold text and reference tables.
Perhaps I didn’t paint such a good picture of krabbing in high-class space with that intro. It’s intentional. I’ve always said that the best way to improve content in all of wormhole space is to provide opportunities for both the hunters and their prey. If you’re smart then you shouldn’t die so you have nothing to worry about and you’ll make more money than you need. Come with me and you’ll find a world of pure ISK, little krab.
Nestors, Snakes, & Leshaks – C5 Space
Have you ever wanted to smash your head into the keyboard from boredom? Do you like watching drones trundle around a Garrison blapping Sleepers? Do you like ISK? If the answer to any one of those questions is yes then Nestors are probably a good choice for you. This Sisters of EVE battleship has bonuses to remote reps, armour tanking, and drones. Luckily, we are using every aspect of that which makes things pretty damn efficient and scalable.
Their unique selling point, however, is the fact that these ships weigh in at 22,250,000kg when fully fit meaning that your dirty krabbing habit won’t compromise the chain unlike Rattlesnakes would. If that point is lost on you then I sincerely suggest you go check out EVE Uni before touching a wormhole again. If you do know what you’re getting into then Rattles and Leshaks are viable options too. The silly amount of DPS that Leshaks do pretty much means that throwing some into the fleet is always going to improve site times.
The fits described in this article are designed for tanking Garrisons, Oruze Osobnyk’s, and Quarantine Areas. Upgrade to either three Nestors (either cheap or expensive fit), or use links if you want to do the other sites.
You can get through sites in about 20-30 minutes depending on skills and setup and you should ideally keep no more than four Nestors in a site. There are diminishing returns on ISK/hr due to drone travel speed and MTU tractor beam, velocity. If you have an excess of pilots then just split off into another site and blitz everything in a system. Interestingly, each of the sites you clear out should respawn in another system in the wormhole region. That’s not exactly confirmed, but most people are pretty sure that the mechanic works that way. Check out this table for a list of sites ordered by ISK per Sleeper EHP. The better the ratio, the faster you can theoretically run them. As with low-class, relic and data are a more difficult, but I’ll include them here for comparison. Generally Strongholds and Garrisons are the easiest to chew through.
Sites by ISK/EHP
|Site Name||ISK/EHP||Total ISK||Site Type|
|Unsecured Frontier Server Bank*||206||272m||Data|
|Forgotten Core Information Pen*||206||333m||Relic|
|Forgotten Core Data Field||198||279m||Relic|
|Unsecured Frontier Enclave Relay*||178||330m||Data|
*Exceptionally high DPS
As for a method in running C5’s I have to say it’s stupidly easy. Think C2 sites but bigger and meaner. Shoot everything that isn’t the trigger then finish off the wave and move on, simple. If you see something on d-scan or a new sig appears then just MJD out and live to krab another day. Either that, or set up for PvP and it might just be a fun fight. Running sites can be done with a minimum of two Nestors for a Core Garrison, Oruze Osobnyk, or Quarantine Area and either be prepped for tank refitting or use three Nestors for everything else in C5 space. It helps to use a specific logi channel and set your cap transfers one up-one down.
MJD isn’t as effective as of February 2020 due to sites now scramming them. I will update here after doing some research into all potential changes
For those of you new to high-class site running, know that part way through the site you will notice a structure uncloak. Aggressing this structure in any way will spawn a Drifter to beat your ass so watch out with the smartbombs. Choosing whether to spawn the Drifter or not for 300m ISK of loot is the crux of the “new” escalation system since Sleepless Guardians were removed.
All of the fits below can be used in the exact same way by capping each other. You can mix & match Leshaks/Nestors as you see fit if you use the one from part 6. I recommend bringing along your own flavour of refits such as spare EANMs, Drone Navigation Computers, Omnidirectional Tracking Links etc. Just save the Rattles for pulsars and alts with weird skill setups. They’ve been way too expensive for a while now anyway. Do also be sure to try and keep Amarr battleship at least level 4. Level 3 reduces your resists to a point where being alpha’d is possible.
I’ve removed the section below with the Leshak due to the new resist changes (and it wasn’t great anyway!). You now have two options for either a cheap Nestor or a slightly more expensive one. The expensive one can do some C5 sites with two players and the cheap one needs three to safely run combat sites. They should be compatible and the only difference is that the expensive one tanks more and puts out more reps. You can also get away with cheap + cheap + links. I have a great Drekavac for that in part six. Don’t skip on the implants either!
Here are some sample numbers for all-5 skills of Nestor setups in sites. All of these are cap stable and tank the 72GJ/s neuting of a C5 site. Numbers will obviously go up and down dependant on skills or if you bling tank modules.
|Setup||Reps||Price (Apr 2020)|
|Expensive x2||2,117 EHP/s||2.2b ISK|
|Cheap x2||1,596 EHP/s||1.2b ISK|
|Cheap x3||3,192 EHP/s||1.8b ISK|
|Expensive x2 + Links||2,918 EHP/s||2.6b ISK|
|Cheap x2 + Links||2,163 EHP/s||1.6b ISK|
|Cheap x3 + Links||4,327 EHP/s||2.2b ISK|
2020 Update: Check out part 6 for the Drekavac and Leshak fits.
[Nestor, ++Non Cheapy C5 Nestor] Imperial Navy 1600mm Steel Plates Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Republic Fleet Large Cap Battery Republic Fleet Large Cap Battery Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Centum A-Type Medium Remote Armor Repairer Large Remote Armor Repairer II Large Remote Armor Repairer II Large Remote Armor Repairer II Large Remote Armor Repairer II Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Large Drone Control Range Augmentor II Large Remote Repair Augmentor I Large Remote Repair Augmentor II Garde II x5 Hammerhead II x5 Ogre II x5 Praetor II x5 Valkyrie II x5 Warrior II x5 Inherent Implants 'Squire' Capacitor Systems Operation EO-603 Inherent Implants 'Noble' Remote Armor Repair Systems RA-703 Inherent Implants 'Squire' Capacitor Management EM-801 Inherent Implants 'Noble' Hull Upgrades HG-1001 Nanite Repair Paste x150 Optimal Range Script x1 Tracking Speed Script x1 Energized Adaptive Nano Membrane II x1 Energized Explosive Membrane II x1 Drone Damage Amplifier II x2 Omnidirectional Tracking Link II x1 Large Micro Jump Drive x1 Stasis Webifier II x1 Warp Scrambler II x2
[Nestor, ++Cheapy Nestor] Drone Damage Amplifier II Drone Damage Amplifier II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Steel Plates II Damage Control II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Large Cap Battery II Large Cap Battery II Large I-ax Enduring Remote Armor Repairer Large I-ax Enduring Remote Armor Repairer Large I-ax Enduring Remote Armor Repairer Medium I-ax Enduring Remote Armor Repairer Medium I-ax Enduring Remote Armor Repairer Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Large Remote Repair Augmentor I Large Explosive Armor Reinforcer I Large Drone Control Range Augmentor I Garde II x5 Hammerhead II x5 Ogre II x5 Praetor II x5 Valkyrie II x5 Warrior II x5 Inherent Implants 'Squire' Capacitor Systems Operation EO-601 Inherent Implants 'Noble' Remote Armor Repair Systems RA-703 Inherent Implants 'Squire' Capacitor Management EM-801 Inherent Implants 'Noble' Hull Upgrades HG-1001 Nanite Repair Paste x150 Optimal Range Script x1 Tracking Speed Script x1 Energized Adaptive Nano Membrane II x1 Energized Explosive Membrane II x1 Drone Damage Amplifier II x2 Omnidirectional Tracking Link II x1 Large Micro Jump Drive x1 Stasis Webifier II x1 Warp Scrambler II x2
Passive Solo Garrison Rattlesnake
[Rattlesnake, ++PurgerSnake] Caldari Navy Shield Power Relay Caldari Navy Shield Power Relay Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Pithum B-Type EM Ward Amplifier Pithum B-Type Thermal Dissipation Amplifier Republic Fleet Shield Recharger Republic Fleet Shield Recharger Republic Fleet Shield Recharger Republic Fleet Shield Recharger Republic Fleet Large Shield Extender Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Drone Link Augmentor II Large Core Defense Field Purger II Large Core Defense Field Purger II Large Core Defense Field Purger II Curator II x2 Gecko x1 Hornet EC-300 x5 Wasp I x2 Zainou 'Gnome' Shield Management SM-703 Zainou 'Gnome' Shield Operation SP-903 Scourge Fury Heavy Missile x10125 Caldari Navy Scourge Heavy Missile x5000 Ballistic Control System II x3 Drone Damage Amplifier II x3
Tips and Advice
- The Drifter structure spawns on wave three of some sites. You can bypass this by leaving one non-trigger open until you want to leave. This will stop people from spawning it on you early.
- The Nestor can have some mids swapped out for application to improve site times.
- Ignore all current signatures in your probe window to more easily see when a new one pops up.
- Use a logi channel to handle cap chains and always watch list everyone.
- Always use an MTU to gather loot and remember to drop it early. Packrat versions are worth it.
- You can bring any extra armour battleships that you like once two or three Nestors are on grid as long as they have enough buffer and resists.
- Bookmark the Talocan structures in a C5 and warp in at 10km for a slightly more efficient clear.
- I have some additional commentary on these fits here on Reddit.
How 2 Drifter
Honestly the Drifter is the easiest thing ever. You can find his stats in Rykki’s guide, but for reference they look a little like this:
Scram Strength: 20x
MWD Speed: 6km/s
Warp Core Strength: 3
Shield Resists (EM/Therm/Kin/Expl):
49% / 20% / 49% / 49%
0% / 50% / 50% / 50%
The DPS isn’t so bad, but having that much neuting means that if you choose to take him on within the site then you need at least three Nestors and should refit to add scram/point/web. His new behaviour means that he will switch targets throughout the fight rather than sticking to the largest signature target. There won’t be a doomsday, but he does try to warp away at 25% armour. Once he tries that warp he won’t try again.
Because of that weird quirk of target selection it also means that you’re free to bring a selection of extra ships just to finish him off quicker. My corp members have taken to cheapo Attack Battlecruisers just to get the job done quicker if we’re in the static. Whichever way you go about it, do try and have some damage selection in order to hit those resist holes.
The other way you can kill Mr Drifter easily with any kind of Citadel set up. The trick is to anchor an Astrahus (or similar) on grid with a POCO. You can bubble the warpin if you like, but he’ll eventually end up there just chilling out. You now need to warp a frigate with lots of mids over to him and then promptly back to the citadel to tether. The Drifter should follow and start shooting your structure. This frees the frigate to double scram and web while you beat him down with Standup missiles. That’s a free 300m ISK thank you very much. This has since been patched out.
Tips and Advice
- There are occasions where the Drifter will switch target so watch out. It will usually be to another large-sig ship.
- Don’t sit at range with your frigate and think you’re good. You’ll be one shot.
- Clean them out of your wormhole ASAP unless you want corp members to die in Mastadons and rollers.
- You have about 6-7 seconds to warp while he’s on grid before you are locked and scrammed.
Because at least three people have said to me “but what about the Vargur”, I felt the need to include at least a small section here detailing how it’s not only possible but also a bad idea. For the truly solo players with no friends, though, this is a viable way to make ISK and a decent use of an otherwise rare ship class.
I’ll be presenting my old Vargur fit here if only because I have experience running it and know that it works. Back before I had actually useful alts, my tactic used to be Vargur + Purger Rattle in the Lazerhawks static. Granted I might have only gotten away with it thanks to the LZHX ticker. Fitting rules generally apply and you can make a Paladin work just as well by matching tank, application, capacitor, and DPS.
I’ve now updated the below fit for post-Surgical Strike. I’ve tried to keep it as cheap as possible and one way of doing that was taking off a damage mod. It’ll still be… ok. This will run you about 2.6b ISK, although you can do Garrisons for turbo cheap if you do it like in this picture. That one is 2b and will come down to 1.7b without the smartbombs. Problem is that you need those expensive 7.5km smartbombs to effectively kill off the RR frigate wave. Run it in a red giant, perhaps?
[Vargur, ++Ticker Tanking 2020] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Pith C-Type X-Large Shield Booster Dread Guristas Shield Boost Amplifier Pithum C-Type Adaptive Invulnerability Shield Hardener Republic Fleet Large Cap Battery Republic Fleet Large Cap Battery Large Micro Jump Drive Imperial Navy Large EMP Smartbomb 800mm Repeating Cannon II Bastion Module I 800mm Repeating Cannon II 800mm Repeating Cannon II Imperial Navy Large EMP Smartbomb 800mm Repeating Cannon II Ammatar Navy Heavy Energy Nosferatu Large Capacitor Control Circuit II Large Capacitor Control Circuit II Hobgoblin II x5 Hornet EC-300 x5 Hornet II x5 Eifyr and Co. 'Gunslinger' Motion Prediction MR-701 Eifyr and Co. 'Gunslinger' Surgical Strike SS-901 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1001 Agency 'Hardshell' TB5 Dose II Barrage L x5000 Hail L x5000 Nanite Repair Paste x300 Republic Fleet EMP L x8000 Republic Fleet Phased Plasma L x12000 Sisters Core Scanner Probe x8 Scan Resolution Script x2 Targeting Range Script x2 Optimal Range Script x1 Tracking Speed Script x1 Standard Blue Pill Booster x2 Standard Mindflood Booster x2 Co-Processor II x2 Capacitor Power Relay II x3 Cap Recharger II x2 Improved Cloaking Device II x1 Ammatar Navy Heavy Energy Nosferatu x2 Power Diagnostic System II x2 Core Probe Launcher I x1 Shield Boost Amplifier II x1 Adaptive Invulnerability Shield Hardener II x1 Heavy Stasis Grappler II x1 Stasis Webifier II x1 Republic Fleet Target Painter x1 Tracking Computer II x1 Warp Core Stabilizer I x5 Warp Disruptor II x1 Warp Scrambler II x1
Yes. I used to fly with all that in the cargo. Here’s a killmail from three years ago where I forgot to refit to cap and wondered why I couldn’t activate my MJD. Please don’t buy this. It’s fun for about 20 minutes until you realise that it is going to take 10 hours of gank-free krabbing to break even. It’s not even particularly effective any more since Bastion gives a weapon timer and prevents refitting!
Something I should have mentioned previously is that if you run a Garrison then you need to bookmark 10km from the Talocan structure and warp there. You then MJD towards the spatial rift for the final wave to kill the Sleepers 70km away.
if you ignore all my advice not to do this then at least plug it into Pyfa. To simulate the highest expected neuting you’ll want to project 2x T2 Heavy Neut and 1x Compact Heavy Neut. This will hit your simulated fit for 72.9GJ/s which is similar to what you need to resist in sites as a worst case. You should also pack Hardshell, Blue Pill, and Mindflood in case.. problems arise.
T3 Destroyers – C5/6 Wolf Rayet Sites
One of the easiest and most accessible ways to get into high-class wormhole PvE is to start with a fleet of Confessors or Svipuls. It’s a little different to the C13 krabbing discussed in my low-class article since you actually need to run with logi instead of self tanks. I’ve seen both Augorors and Guardians used on separate occasions and your choice there depends on if you want to kill the drifter or not. Bringing a jump dessie for links and emergency GTFO button is a nice bonus, too.
To avoid rehashing everything I’ve already said for sites in general, you run these in the same way that you might PvP with them. Warp to the site together with 2-3 logi and get to work chopping up Sleepers while not sitting at 0m/s like a lemon. I recommend checking out Vulfpeck for an up to date list of effective fits exclusive to this type of wormhole. Because I’m also not a fan of pointlessly reinventing the wheel, you can find the Vulfpeck Confessor below. I’ve modified their Guardian to remove the 400mm plates though. Please don’t put frigate plates on cruisers, people…
[Confessor, VPF Pro] Heat Sink II Shadow Serpentis Energized Adaptive Nano Membrane Imperial Navy 400mm Steel Plates Heat Sink II True Sansha Adaptive Nano Plating 1MN Y-S8 Compact Afterburner Fleeting Compact Stasis Webifier Initiated Compact Warp Scrambler Small Focused Beam Laser II Small Focused Beam Laser II Small Focused Beam Laser II Small Focused Beam Laser II Small Ancillary Current Router II Small Trimark Armor Pump II Small Ancillary Current Router II Gleam S x8 Aurora S x12 Core Probe Launcher I x1 Imperial Navy Multifrequency S x8 Imperial Navy Standard S x8 Nanite Repair Paste x50 Core Scanner Probe I x16 Mobile Depot x1
[Guardian, Better than Vulfpeck] Damage Control II Corpii A-Type EM Plating Corpii A-Type Thermal Plating Corpii A-Type Kinetic Plating Energized Adaptive Nano Membrane II F-90 Compact Sensor Booster 10MN Afterburner II Large Remote Armor Repairer II Large 'Regard' Remote Capacitor Transmitter Large Remote Armor Repairer II Large Remote Armor Repairer II Large Remote Capacitor Transmitter II Large Remote Armor Repairer II Medium Trimark Armor Pump II Medium Anti-Thermal Pump I Light Hull Maintenance Bot II x5 Nanite Repair Paste x100 Core Scanner Probe I x16 ECCM Script x1 Scan Resolution Script x1 Mobile Depot x1 Medium Hull Repairer II x1 Core Probe Launcher I x1
It should go without saying that PvP fits are just fine, too. If you have some lying around that haven’t been used in a while then drop them into a Wolf Rayet for PvE and see how you get on. You may be pleasantly surprised and could have the edge on someone who drops on you, depending on your fits of course.
2020 Update: Triglavian Ships
As mentioned in part 6 of this guide, the Kikimora does a decent job in Wolf Rayets as long as you don’t get alpha’d. The fits below should do the job, but if you have a large enough fleet then there’s honestly no point. These are best used by ramping up damage on large targets while the rest of the fleet shreds other, smaller Sleepers.
[Kikimora, C13 Kiki] Federation Navy 400mm Steel Plates Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Entropic Radiation Sink II Gistii B-Type 1MN Afterburner F-12 Enduring Tracking Computer, Optimal Range Script Initiated Compact Warp Scrambler Light Entropic Disintegrator II, Mystic S [Empty High slot] Small Trimark Armor Pump II Small Trimark Armor Pump II Small Ancillary Current Router II
Honestly, the Vulfpeck fit does just fine here too for cheaper if you prefer that.
[Draugur, C13 Links and Damage] Federation Navy 400mm Steel Plates Centii A-Type Kinetic Plating Entropic Radiation Sink II Centii A-Type EM Plating 1MN Y-S8 Compact Afterburner Faint Epsilon Scoped Warp Scrambler Tracking Computer II Armor Command Burst II Armor Command Burst II Light Entropic Disintegrator II Small Command Processor I Small Anti-Kinetic Pump II Hornet EC-300 x2 Hornet EC-300 x2
Dread Krabbing – C5/C6 Space
Are you ready kids because here’s the secret. The final part of the final guide on how to make ISK and the reason why everyone thinks all wormholers are rich. In all honesty I was dreading writing this section for so long since it means making all the screenshots and not accidentally labelling one with the wrong site. Having a good public source out there to refer to is something I’ve wanted for a while, though. Outside of the occasional Youtube video there doesn’t seem to be much available unless you do your own testing and I hope to change that.
The main advice I have to give is to just stick to C5 space at the moment with the ~512 potential holes you have to choose from. Class 6 is a little more hotly contested with just ~113 available. For an entire universe of krabs hungry for ISK that really isn’t so much when you think about it and many of them are already populated by the likes of Hard Knocks, Lazerhawks, Inner Hell, and No Vacancies.
What I describe below is also just one way to run sites. Dual dread, solo dread, and Rorqual setups are other methods that I have seen used. Whichever way you go about it you should keep things cheap and know that eventually you’re gonna lose out. It might as well be before your insurance expires.
For starters, you’re going to want a turret-fit dread. Naglfars are generally great but running with a Phoenix isn’t exactly optimal. The reason is because half of what you’re going to be doing is ensuring good positioning to blap battleships before they even hit orbit, just like in the old days. Do also be aware that warping capitals in will spawn four Upgraded Avengers with 1.2k DPS and -75GJ/s of neuting each.
The way you do this is by first setting up bookmarks using the images below. I don’t have every site here but most should work. You’re going to want to use a Zephyr to get into position since it’s the only ship that Sleepers will not shoot, saving the trouble of getting decloaked. Once you have the bookmarks ready, you should warp two cap gun dreads and one HAW dread into site and slow to ~9m/s before you siege.
The cap gun dreads now shoot each Sleeper battleship while they burn away to reach orbit, hitting the triggers quickly. If battleships do reach orbit then hit them with a the HAW dread. All dreadnoughts should be running their smartbombs to kill off frigates and the HAW guns need to kill off cruisers. Kill the Drifter once you have him pointed. Easy
The fits I’m providing here are perhaps not the best in the world, but they are cheap and easy to replace. Each of them has capital sized guns fitted as an example. Do make sure to bring a set of HAWs, though, or you’ll just be stuck in site. You’ll also want to pack some additional goodies such as expanded cargoholds, webs and heavy warp disruptors for the Drifter. These should also always be ran with T2 Siege for the extra damage to kill battleships before they get a chance to orbit. Finding krabs with Siege Module I’s is just sad. Fits have not been changed since the resist nerf, just use a mobile depot and refit with a Damage Control II instead of a damage mod if you start dying. Use your DPS to tank and kill the site fast instead!
[Naglfar, Cheap C5 Krab] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II True Sansha Capacitor Power Relay Dark Blood Capacitor Power Relay Capital Clarity Ward Enduring Shield Booster Adaptive Invulnerability Field II Target Painter II Tracking Computer II Tracking Computer II Capital Cap Battery II Hexa 2500mm Repeating Cannon II Hexa 2500mm Repeating Cannon II Hexa 2500mm Repeating Cannon II Imperial Navy Large EMP Smartbomb Siege Module II Capital Capacitor Control Circuit I Capital Semiconductor Memory Cell I Capital Semiconductor Memory Cell I Barrage XL x1000 Hail XL x1000 Nanite Repair Paste x100 Arch Angel Fusion L x1000 Arch Angel Titanium Sabot L x1000 Optimal Range Script x2 Tracking Speed Script x2
[Moros, Cheap C5 Krab] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Capital I-a Enduring Armor Repairer Dark Blood Capacitor Power Relay True Sansha Capacitor Power Relay Capital Cap Battery II Capital Cap Battery II Tracking Computer II Tracking Computer II Target Painter II Ion Siege Blaster II Ion Siege Blaster II Ion Siege Blaster II Siege Module II Imperial Navy Large EMP Smartbomb Capital Capacitor Control Circuit I Capital Capacitor Control Circuit I Capital Semiconductor Memory Cell I Null XL x1000 Void XL x1000 Guristas Antimatter Charge XL x1000 Nanite Repair Paste x100 Optimal Range Script x2 Tracking Speed Script x2
[Revelation, Cheap C5 Krab] Dark Blood Capacitor Power Relay True Sansha Capacitor Power Relay Capital I-a Enduring Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Heat Sink II Heat Sink II Heat Sink II Heat Sink II Capital Cap Battery II Tracking Computer II Tracking Computer II Target Painter II Dual Giga Pulse Laser II Dual Giga Pulse Laser II Dual Giga Pulse Laser II Imperial Navy Large EMP Smartbomb Siege Module II Capital Capacitor Control Circuit I Capital Capacitor Control Circuit I Capital Semiconductor Memory Cell I Conflagration XL x6 Scorch XL x3 Nanite Repair Paste x100 Optimal Range Script x2 Tracking Speed Script x2 Standard Exile Booster x1 Standard Mindflood Booster x1
Note that the Rev is nowhere near as good as Nag/Moros
Tips and Advice
- As with Nestors you should ignore all sigs and watch for new ones.
- Don’t panic if a sig pops up. The only way you are getting out is by krabbing harder and finishing sooner.
- Bring appropriate drugs, refits, and tracking-bonused ammo just in-case.
- Once you warp and bookmark a site you have four days to complete it before it respawns.
- If completing a site after downtime you need to pre-warp it before sending the dreads in.
- Set slightly different dread default warps and land them 1-2km apart to save from bumping.
- Double click backwards in space to slow down quicker than a simple Ctrl+Space.
- Don’t be salty if you get tackled….
That’s all folks
Actually scratch that, there’s a part 6 now 😉
And with that, I can conclude an insane amount of work. What started as an attempt to teach my newer corp members how to krab has turned into an extremely comprehensive list of ways to earn ISK in wormhole space. I had initially intended to write this up as a single article believe it or not. I may still do so actually so keep an eye out for the concise fits and tips megaguide if I get around to it.
If anything changes then please do let me know either on Twitter or here in the comments. I’ll be happy to update to reflect new changes or to write a standalone addition if a new krabbing method pops up.