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How 2 Krab Part 6: Triglavian Ships

Alrighty folks, we’re back! It just so turns out that one of the things people most often search for on my blog is “Drekavac PvE fit” which is fine and all, but I don’t have any of those just yet. Hell, I have a whole article on the Drekavac itself in the Fit Kitchen series covering every aspect of PvP in that ship. My other attempt at a Leshak for part five of How 2 Krab was also a little sub-par in all honesty. Let’s fix that.

The fits described in this article were created before the resistance nerf in April 2020. Post-patch revised fits will be marked with a ++ at the start of each fitting name although screenshots will not always be updated.

Now, I want to get one thing clear before we start. Entropic disintegrators aren’t always the best for PvE purposes. PvE is all about ISK per hour or beating the timer in the case of the abyss. Having damage that slowly ramps up on the target isn’t usually helpful in this regard unless you plan on fighting relatively few, larger targets. Despite this, the sheer amount of damage potential can make clearing sites a breeze if you can afford to put one ship on each rat and let things ramp up nicely. As always, please let me know if you find any inaccuracies or anything confusing. I’ll get it sorted right away.

MethodCharacters NeededInitial InvestmentISK/hour***
Gas Huffing1+10m ISK~75m ISK
Mining1+10m ISK+Depends on setup/rocks
Planetary Interaction1+10m ISK+~1b / month / account
Data/Relic Sites (C1-3)110m ISKVariable, <150m ISK
C2 Sites (T3D/Cruiser/BC)1+50-60m ISK~75m ISK
C5 Wolf Rayet Fleet3+350m ISK~450m ISK
C13 Wolf Rayet Sites1+150m ISK~150m ISK
C3 Sites (Gila/Rattle)1+500m ISK~250m ISK
Abyssal Frigates*3~300m ISK~4-600m ISK
Abyssal Cruisers*11-300m ISK+~1-300m ISK
C5 Sites (Nestor/Vargur)**2/3+1.6b ISK~450m ISK
C5 Sites + Drifter2/3+3b ISK~1b ISK
C5/6 Dread Sites2/3+8-16b ISK~2-3b ISK

*Abyssal sites included as they’re easily done inside your wormhole
**C4 sites can be ran using these methods for less ISK
***These are rough numbers. You can often earn more with better skills, more investment, luck etc.


If the words ‘static’ and ‘probe launcher’ seem foreign then you best start with EVE Uni first. As before, this is also not a replacement for Rykkis Guide (or Karr’s updated version). Instead, it is more of a complementary piece that explains how to actually use the numbers found in that sheet. If you’re in a rush then skim through for the key bold text and reference tables.

In the same vein as part four, this isn’t necessarily just a wormhole guide; you can use these tips anywhere you like if you apply them correctly. Hopefully, by the end, you’ll realise why “Drekavac PvE fit” is good SEO term but not necessarily always the best choice in PvE.


Frigates: Damavik and Nergal

If I’m going to be realistic (I try to be!) then the Nergal and Damavik are only useful inside of burner missions and tanky frigate abyssal setups. I don’t have any experience with the former so I’ll have to recommend you visit Jori McKie and Chainsaw Plankton’s Burner Mission Guide. It features a few specific Nergal fits, but missions are beyond me.

So how do we use a Nergal in the abyss? My approach to this is very similar to what I referred to back in my guide. Take the stats of a working setup and match them piece for piece. I referred to a known-working Retribution setup and came up with the following:

Nergal

[Nergal, Abyssal Nergal]

Coreli A-Type Small Armor Repairer
Energized Adaptive Nano Membrane II
Centum A-Type Energized EM Membrane
Entropic Radiation Sink II

Republic Fleet Small Cap Battery
Cap Recharger II
Gistii B-Type 1MN Afterburner

Light Entropic Disintegrator II, Occult S
Centii A-Type Small Remote Armor Repairer

Small Anti-Kinetic Pump II
Small Anti-Kinetic Pump II


Acolyte II x5

This is intended to be used (optimally) in a T5 Electrical Filament with three Nergals. It’s also intentionally using slightly cheaper modules than the best possible. You’re already paying too much for ship+gun so let’s not make it any harder on the wallet. Try it on SISI first anyway.

Using it in a different effect shouldn’t be too bad. For a Chaotic Firestorm, I would swap the EM resist to an Assault Damage Control. It’s slightly worse against trigs than patching thermal, but you already have such a good thermal resist anyway. Having the ADC is a nice ‘oh shit’ button to gather some armour back and reset your position. Overall, you have most flexibility in changing up one rig and your two resist lows for whatever troubles you.

Damavik

Yeah the Damavik isn’t good

The alternative version using a Damavik is… something I haven’t tried, nor will I ever. It’s trash. The fit is on the right here and you could totally fly a Damavik. It may well do T3 Firestorms or Electricals, but for the same cost as a Nergal why would you bother? The damage is so pitiful that, without dying to alpha damage, it will still be hard to scrape past the 20-minute abyssal timer. For that same reason, neither of these make a particularly good solo frigate abyssal ship. Try the Retribution instead.


Tips

  • Don’t try to solo with these frigates. Ramp-up damage will get you killed due to the large number of small ships you might sometimes have to deal with.
  • Utilise your range. Pull away and burn things down with Mystic or Meson if driving right into the cloud of enemies doesn’t look attractive.
  • Utilise your insane close range damage. If you can afford to do it, get right up close and orbit the big targets. If each person ramps on a battleship then you’ll have more total outgoing damage for longer.
  • AB frigates in T5 abyssals are always riding by the seat of their pants. Try and keep transversal up and don’t ever stop moving.
  • Check the market for useful looking implants. Capacitor regen, damage, and speed are always helpful.

Cruisers: Vedmak and Ikitursa

Everyone who has participated in Abyssal PvP knows that the Ikitursa, and to a lesser extent the Vedmak, are terrifying. The same can’t necessarily be said about them in the PvE portion of abyssal space. The damage ramp previously discussed doesn’t help whatsoever with site times, you might as well use a Gila as always.

Where did the destroyers go? Outside of Wolf Rayets they don’t really add much to PvE and don’t offer much to talk about. Check part 5 for an update to that section!

Still, for those of you determined to use a ship like this there are definitely options. You could also take such a cruiser out into an equivalent mission or perhaps a C1-3 wormhole site. The Vedmak fit below should be capable up to T3 Gamma, Exotic, or Electrical if you swap tank modules around.

Electrical is nearly always preferred due to the cap regen bonus, but those filaments are expensive and eat into your ISK. Be sure to use some cheap Agency Hardshell boosters and have Standard Exile/Mindflood in reserve for heavy damage or neuting. At the time of writing, this is theoretical and it would be great to have some feedback on the concept. It should be alright for the price though!

Module Weather Swaps
Gamma – Corelum B-Type Energized Explosive Membrane
Exotic – Centum A-Type Energized Kinetic Membrane
Electrical – Centum A-Type Energized EM Membrane

Vedmak

[Vedmak, Gamma Exotic Electrical T3]

Corpum C-Type Medium Armor Repairer
Entropic Radiation Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Corelum B-Type Energized Explosive Membrane
Reactive Armor Hardener

Thukker Large Cap Battery
Cap Recharger II
Federation Navy 10MN Afterburner
Stasis Webifier II

Heavy Entropic Disintegrator II, Occult M
Small Energy Nosferatu II
Corpii C-Type Small Energy Nosferatu
Dark Blood Medium Energy Nosferatu

Medium Anti-Thermal Pump I
Medium Auxiliary Nano Pump II
Medium Capacitor Control Circuit II


Valkyrie II x5
Warrior II x5


Standard Exile Booster
Agency 'Hardshell' TB5 Dose II


Occult M x500

I want to emphasise how bad these ships can be in the abyss once again. This guide tells you what to do, but the Gila will be better nine times out of ten and you can find that in part 4.

The Ikitursa, on the other hand, does things much better. I could make a fit for this but I will instead be referring to Fonsui’s excellent fits. His Ikitursa fit is below without any changes, although I would personally fit it up with a Federation Navy Afterburner and drop the gun to T2. It’s still not great simply because of the weapon though…!

Ikitursa

[Ikitursa, Abyss Gamma 504]

Corpum B-Type Medium Armor Repairer
Entropic Radiation Sink II
Entropic Radiation Sink II
Entropic Radiation Sink II
Corelum C-Type Energized Adaptive Nano Membrane
Medium Ancillary Armor Repairer

10MN Afterburner II
Republic Fleet Large Cap Battery
Thukker Medium Cap Battery
Federation Navy Stasis Webifier

Veles Heavy Entropic Disintegrator
Small Tractor Beam II
Small Energy Nosferatu II
Small Energy Nosferatu II

Medium Auxiliary Nano Pump II
Medium Nanobot Accelerator II


Republic Fleet Valkyrie x7


High-grade Asklepian Alpha
High-grade Asklepian Beta
High-grade Asklepian Gamma
Mid-grade Asklepian Delta
Mid-grade Asklepian Epsilon
Inherent Implants 'Noble' Repair Systems RS-605
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
Inquest 'Eros' Stasis Webifier MR-803
Inherent Implants 'Lancer' Gunnery RF-905

Agency 'Pyrolancea' DB5 Dose II

Including drugs, implants, ancil running, and Gamma Weather 3

Tips

  • The relatively small sig and decent speed mean that sig tanking is essential. Use your AB heat and try not to get webbed down.
  • (On the Ikitursa) Use your ancillary rep sparingly. It’s there to boost you back up when you absolutely need it.
  • Try to use the ancil a little more than usual under heavy neuting. The EHP per Gigajoule is excellent until you run out of charges.
  • Watch out for the timer, T4s and T5s are notoriously hard for Triglavian ships
  • Try and keep the nos active on a nearby target while you shoot something else

Leshak & Drekavac

Let’s face it, this is the real reason to read about Triglavian PvE. Leshaks are now the go-to ships to smash C5 sites with. They’re a bit blingy for your silly little nullsec anomalies, but in wormholes they can push site times as low as is possible. My preferred fit actually doesn’t use any remote reps at all. I prefer to rely on a pair of friendly Nestors in site using the fits from part 5 of this series.

An ideal setup looks like
2x Nestor (675 DPS)
2x Leshak (2000-2700 DPS)
1x Drekavac (900 – 1200 DPS)

This provides enough to run any C5 site in absolute safety while outputting an average of about 5,000 DPS with long-range ammo. The idea behind using this method over a pure Leshak setup is that it allows for much more flexibility in site choice, has cheaper individual fits, and doesn’t sacrifice everything in the name of remote reps. Refitting for drifter killing is also very easy and can be done with just one Leshak swapping out its tracking computers.

I admit that the Corpii A-Type Nanos are a bit over the top, too. They’re personal taste and allow the Leshak and Drekavac to survive on the reps of just one Nestor, or six effective T2 large reps. Drop to T2 for a turbo cheap 628m ISK Leshak.

The Drekavac in this little partnership is the links boat. Having a full set of armour links is what makes the difference between running anoms and running the safer, but more difficult, relic and data sites. And if you’re going to bring a links boat you might as well get some good use out of it. In the case of the Drekavac, it brings as much damage as a Nestor with arguably better tracking. Similar deal with the tank modules as the Leshak as long as you watch out for alpha damage from sites.

Drekavac

[Drekavac, ++C5 Site Links]

Entropic Radiation Sink II
Entropic Radiation Sink II
Damage Control II
Adaptive Nano Plating II
Adaptive Nano Plating II
Federation Navy 800mm Steel Plates
Corpii A-Type Explosive Plating

Republic Fleet Large Cap Battery
Optical Compact Tracking Computer
Target Painter II
Stasis Webifier II

Armor Command Burst II, Armor Reinforcement Charge
Armor Command Burst II, Rapid Repair Charge
Armor Command Burst II, Armor Energizing Charge
Heavy Entropic Disintegrator II, Mystic M

Medium Command Processor I
Medium Command Processor I
Medium Trimark Armor Pump II


Hobgoblin II x5
Vespa II x5


Armored Command Mindlink


Optimal Range Script x2
Tracking Speed Script x2
Energized Adaptive Nano Membrane II x2
Cap Recharger II x1
Entropic Radiation Sink II x1
Medium Micro Jump Drive x1
Stasis Webifier II x1
Warp Scrambler II x2

Leshak

[Leshak, PvE Leshak]

Entropic Radiation Sink II
Entropic Radiation Sink II
Entropic Radiation Sink II
Entropic Radiation Sink II
Corpii A-Type Adaptive Nano Plating
Corpii A-Type Adaptive Nano Plating
Damage Control II
1600mm Rolled Tungsten Compact Plates

Heavy Stasis Grappler II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Large Micro Jump Drive

Supratidal Entropic Disintegrator II, Mystic L
True Sansha Heavy Energy Nosferatu
Heavy Ghoul Compact Energy Nosferatu
Heavy Ghoul Compact Energy Nosferatu
Auto Targeting System II

Large Anti-Explosive Pump I
Large Anti-Kinetic Pump I
Large Ancillary Current Router I


Ogre II x4


Update: Solo C3 and Duo C5 Leshaks

Here’s something I totally didn’t put off for a long time until someone commented about it. C3’s are something I never really considered in a Leshak because the Praxis is so easy to use and I think you’ll see why I don’t really like duo C5 Leshaks.

The C3 fit below is purposely undertanked a little bit. Doing this gives you the extra slots for a web and a damage mod. If tanking is an issue in any particular waves (wave 3 of an Outpost Frontier Stronghold for example) then the easiest thing is to heat your rep for a few cycles and burn down some of the higher DPS ships fast. Failing that, you could just refit an extra tank mod temporarily instead of the entropic. Dual rep setups are quite simple, too, and can tank every C3 site at the expensive of having little DPS.

The duo C5 Leshak is… difficult. Making them tank 75GJ/s of neuts while repping around 1,900 EHP/s for a Garrison is a tall order but is just about doable. The below setup will just about tank the full site worth of neuts with all modules active. To do the most difficult waves it just needs a few cycles of heat on either the remote reps or the local hardeners. You should tank about 1,819 EHP/s at max skills in a duo or 3,638 EHP/s with 3x Leshak. I recommend bringing plenty of refits for webs/tracking computers etc. to help kill frigates when needed. Refitting is vital and stick to Garrisons if there are only 2 of you.

There are plenty more ways to utilise Leshaks and Drekavacs in PvE content due to their slots, the Drekavac’s resist bonus, and their remote rep bonuses. If you ever wonder why something is included, it’s often because I’ve mentioned something more efficient or more accessible on my blog instead of a particular ship.

Solo C3 Runner (Single Rep)

[Leshak, ++Solo C3 Runner]

Damage Control II
Corpus A-Type Large Armor Repairer
Reactive Armor Hardener
Core B-Type Explosive Armor Hardener
Core B-Type Kinetic Armor Hardener
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
Entropic Radiation Sink II

Thukker Large Cap Battery
Republic Fleet Large Cap Battery
Cap Recharger II
Stasis Webifier II

Supratidal Entropic Disintegrator II
True Sansha Heavy Energy Nosferatu
Corpum C-Type Medium Energy Nosferatu
Small Tractor Beam II
Salvager II

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Thermal Armor Reinforcer I


Wasp II x4


Inherent Implants 'Squire' Capacitor Systems Operation EO-601
Inherent Implants 'Squire' Capacitor Management EM-801
Inherent Implants 'Lancer' Gunnery RF-903

Agency 'Hardshell' TB5 Dose II

Duo C5 Leshak (Garrison)

[Leshak, ++Duo C5]

Damage Control II
Imperial Navy Capacitor Power Relay
Corelum C-Type Energized Adaptive Nano Membrane
Reactive Armor Hardener
Centus B-Type Kinetic Armor Hardener
Centus C-Type EM Armor Hardener
Core B-Type Thermal Armor Hardener
Corpus A-Type Explosive Armor Hardener

Republic Fleet Large Cap Battery
Republic Fleet Large Cap Battery
Imperial Navy Cap Recharger
Imperial Navy Cap Recharger

Supratidal Entropic Disintegrator II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Large Explosive Armor Reinforcer II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Inherent Implants 'Squire' Capacitor Systems Operation EO-603
Inherent Implants 'Noble' Remote Armor Repair Systems RA-703
Inherent Implants 'Squire' Capacitor Management EM-803



Tips

  • This (first) setup scales well, but there’s no reason to have more than 5/6 in one site at a time.
  • Try and keep the Leshak and Drekavac main guns spooling on separate battleships while the drone ball deals with cruisers and below. This keeps damage at max ramp.
  • Data and relic sites are worth running as you need to be scanned down, giving you advance warning of danger.

« Part 5: High-Class Sites | Part 7: Alpha Clones »

Published inEVE OnlineGuidesHow 2 Krab

13 Comments

  1. The problem with the inclusion of the Drek is that it’s so unnecessary. You’re always better off with another Leshak or another Nestor. While the Drek makes site times marginally faster, the bulk of your IPH is going to come from the Drifter and for the Drifter you want max Leshaks. This setup is only good if you’re willing to keep swapping the Drek for a Shak and back again over and over, which is going to cost more IPH than the Drek will give you. Either you’re keeping alts on standby, in which case you might as well bring them in and use them, or you have to dock up, reship, and return which kills your IPH.
    Just bring a Shak.

    • It’s a good point, I agree that another Shak or another Nestor would work just fine. The original justification for the Drek was to replace an existing links ship in any armour krabbing fleet. It makes more sense to use such an OP ship instead of say, the Eos.

    • Anthony Lemaster Anthony Lemaster

      Hey, love this blog. I actually moved up to Leshaks for my solo C3 site running from a Rattlesnake (I am AMAZED that I am investing half the isk but clear times are almost half as short).

      I finally made the big step and created a second account for dual boxing. I was wondering if it is possible to run C5 sites(with remote reps of course) with just two Leshaks?

  2. JollyGood JollyGood

    Awesome Series of guides! Thankyou.

  3. Harry Harry

    Hello Ashy, Thank you so much for the juxebox on this site, tears of joy come to me as i listen to these absolute classics.

    Forever thankfull -Semideus Magnatus

  4. Hunter Hunter

    Hi Ashy,
    I am a recently returning player, and looking to move in to wormholes. I am interested in the C5 highway. In your opinion, which is better. The triple Dread setup or the battleship set up, after the recent nerfs? Thank you in advance

    • Triple dread would technically be better if you have the characters, the investment, and want to put in the effort. Otherwise, battleships are easier with less investment and do it well

      • Hunter Hunter

        Thank you for the quick reply, I noticed the Leshak fit hadn’t been updated. Not sure if I missed something in the text, but, is 5 man set up still viable, either with 3x Leshaks and 2x Nestors, or the 2x,2x,1 Drek set up you have here still viable post nerf. I just returned to game, and all resources are from pre-nerf.

        Thanks Again,
        Hunter

        • All good to go still, just change your Nestors as in How 2 Krab part 5. The extra ships you choose to fly with Nestors are fine since they can take two Nestors worth of reps.

          I would formally update more since the patch (and the rename patch) but it’s a LOT of work to write everywhere “nothing has changed with this and this and this…”

  5. Anthony Lemaster Anthony Lemaster

    Hey love this blog. I have recently moved on from my Rattlesnake to a Leshak for my solo C3 sites. I am amazed I am spending half the isk on the fit and clearing the sites in almost half the time. Now I made another big step and moved up to two accounts to dual vox WH sites with.

    I was just wondering if two Leshaks(fit with remote reps of course) could clear C5 sites?

    • Heya, thanks for the nice comments. I might add a C3 Leshak fit in 🙂

      Fitting two Leshaks to run C5s could work. I’ll look into it as well and will update, but it’s going to be janky. The original reason I didn’t include a duo Shak setup is that really you need 3 of them to run them efficiently.

      • Anthony Lemaster Anthony Lemaster

        Yeah C3s with a shak is a breeze 2 is just getting silly. But it is (IMO) the BEST way to run shaks. With their bonus to remote rep cap reduction running a spider tank fit allows for more modules to increase your dps, resists, and buffer.

        But I wouldn’t mind trying my hand at a C5. Maybe with someone as backup in case shit gets dicey.

        Sorry for the double comment I didn’t see the original one post so I thought it messed up so I posted again. That’s my fault for me dumb lol

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