Alrighty folks, we’re back! It just so turns out that one of the things people most often search for on my blog is “Drekavac PvE fit” which is fine and all, but I don’t have any of those just yet. Hell, I have a whole article on the Drekavac itself in the Fit Kitchen series covering every aspect of PvP in that ship. My other attempt at a Leshak for part five of How 2 Krab was also a little sub-par in all honesty. Let’s fix that.
The fits described in this article were created before the resistance nerf in April 2020. Post-patch revised fits will be marked with a ++ at the start of each fitting name although screenshots will not always be updated.
Now, I want to get one thing clear before we start. Entropic disintegrators aren’t always the best for PvE purposes. PvE is all about ISK per hour or beating the timer in the case of the abyss. Having damage that slowly ramps up on the target isn’t usually helpful in this regard unless you plan on fighting relatively few, larger targets. Despite this, the sheer amount of damage potential can make clearing sites a breeze if you can afford to put one ship on each rat and let things ramp up nicely. As always, please let me know if you find any inaccuracies or anything confusing. I’ll get it sorted right away.
|Method||Characters Needed||Initial Investment||ISK/hour***|
|Gas Huffing||1+||10m ISK||~75m ISK|
|Mining||1+||10m ISK+||Depends on setup/rocks|
|Planetary Interaction||1+||10m ISK+||~1b / month / account|
|Data/Relic Sites (C1-3)||1||10m ISK||Variable, <150m ISK|
|C2 Sites (T3D/Cruiser/BC)||1+||50-60m ISK||~75m ISK|
|C5 Wolf Rayet Fleet||3+||350m ISK||~450m ISK|
|C13 Wolf Rayet Sites||1+||150m ISK||~150m ISK|
|C3 Sites (Gila/Rattle)||1+||500m ISK||~250m ISK|
|Abyssal Frigates*||3||~300m ISK||~4-600m ISK|
|Abyssal Cruisers*||1||1-300m ISK+||~1-300m ISK|
|C5 Sites (Nestor/Vargur)**||2/3+||1.6b ISK||~450m ISK|
|C5 Sites + Drifter||2/3+||3b ISK||~1b ISK|
|C5/6 Dread Sites||2/3+||8-16b ISK||~2-3b ISK|
*Abyssal sites included as they’re easily done inside your wormhole
**C4 sites can be ran using these methods for less ISK
***These are rough numbers. You can often earn more with better skills, more investment, luck etc.
If the words ‘static’ and ‘probe launcher’ seem foreign then you best start with EVE Uni first. As before, this is also not a replacement for Rykkis Guide (or Karr’s updated version). Instead, it is more of a complementary piece that explains how to actually use the numbers found in that sheet. If you’re in a rush then skim through for the key bold text and reference tables.
In the same vein as part four, this isn’t necessarily just a wormhole guide; you can use these tips anywhere you like if you apply them correctly. Hopefully, by the end, you’ll realise why “Drekavac PvE fit” is good SEO term but not necessarily always the best choice in PvE.
Frigates: Damavik and Nergal
If I’m going to be realistic (I try to be!) then the Nergal and Damavik are only useful inside of burner missions and tanky frigate abyssal setups. I don’t have any experience with the former so I’ll have to recommend you visit Jori McKie and Chainsaw Plankton’s Burner Mission Guide. It features a few specific Nergal fits, but missions are beyond me.
So how do we use a Nergal in the abyss? My approach to this is very similar to what I referred to back in my guide. Take the stats of a working setup and match them piece for piece. I referred to a known-working Retribution setup and came up with the following:
[Nergal, Abyssal Nergal] Coreli A-Type Small Armor Repairer Energized Adaptive Nano Membrane II Centum A-Type Energized EM Membrane Entropic Radiation Sink II Republic Fleet Small Cap Battery Cap Recharger II Gistii B-Type 1MN Afterburner Light Entropic Disintegrator II, Occult S Centii A-Type Small Remote Armor Repairer Small Anti-Kinetic Pump II Small Anti-Kinetic Pump II Acolyte II x5
This is intended to be used (optimally) in a T5 Electrical Filament with three Nergals. It’s also intentionally using slightly cheaper modules than the best possible. You’re already paying too much for ship+gun so let’s not make it any harder on the wallet. Try it on SISI first anyway.
Using it in a different effect shouldn’t be too bad. For a Chaotic Firestorm, I would swap the EM resist to an Assault Damage Control. It’s slightly worse against trigs than patching thermal, but you already have such a good thermal resist anyway. Having the ADC is a nice ‘oh shit’ button to gather some armour back and reset your position. Overall, you have most flexibility in changing up one rig and your two resist lows for whatever troubles you.
The alternative version using a Damavik is… something I haven’t tried, nor will I ever. It’s trash. The fit is on the right here and you could totally fly a Damavik. It may well do T3 Firestorms or Electricals, but for the same cost as a Nergal why would you bother? The damage is so pitiful that, without dying to alpha damage, it will still be hard to scrape past the 20-minute abyssal timer. For that same reason, neither of these make a particularly good solo frigate abyssal ship. Try the Retribution instead.
- Don’t try to solo with these frigates. Ramp-up damage will get you killed due to the large number of small ships you might sometimes have to deal with.
- Utilise your range. Pull away and burn things down with Mystic or Meson if driving right into the cloud of enemies doesn’t look attractive.
- Utilise your insane close range damage. If you can afford to do it, get right up close and orbit the big targets. If each person ramps on a battleship then you’ll have more total outgoing damage for longer.
- AB frigates in T5 abyssals are always riding by the seat of their pants. Try and keep transversal up and don’t ever stop moving.
- Check the market for useful looking implants. Capacitor regen, damage, and speed are always helpful.
Cruisers: Vedmak and Ikitursa
Everyone who has participated in Abyssal PvP knows that the Ikitursa, and to a lesser extent the Vedmak, are terrifying. The same can’t necessarily be said about them in the PvE portion of abyssal space. The damage ramp previously discussed doesn’t help whatsoever with site times, you might as well use a Gila as always.
Where did the destroyers go? Outside of Wolf Rayets they don’t really add much to PvE and don’t offer much to talk about. Check part 5 for an update to that section!
Still, for those of you determined to use a ship like this there are definitely options. You could also take such a cruiser out into an equivalent mission or perhaps a C1-3 wormhole site. The Vedmak fit below should be capable up to T3 Gamma, Exotic, or Electrical if you swap tank modules around.
Electrical is nearly always preferred due to the cap regen bonus, but those filaments are expensive and eat into your ISK. Be sure to use some cheap Agency Hardshell boosters and have Standard Exile/Mindflood in reserve for heavy damage or neuting. At the time of writing, this is theoretical and it would be great to have some feedback on the concept. It should be alright for the price though!
Module Weather Swaps
Gamma – Corelum B-Type Energized Explosive Membrane
Exotic – Centum A-Type Energized Kinetic Membrane
Electrical – Centum A-Type Energized EM Membrane
[Vedmak, Gamma Exotic Electrical T3] Corpum C-Type Medium Armor Repairer Entropic Radiation Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Corelum B-Type Energized Explosive Membrane Reactive Armor Hardener Thukker Large Cap Battery Cap Recharger II Federation Navy 10MN Afterburner Stasis Webifier II Heavy Entropic Disintegrator II, Occult M Small Energy Nosferatu II Corpii C-Type Small Energy Nosferatu Dark Blood Medium Energy Nosferatu Medium Anti-Thermal Pump I Medium Auxiliary Nano Pump II Medium Capacitor Control Circuit II Valkyrie II x5 Warrior II x5 Standard Exile Booster Agency 'Hardshell' TB5 Dose II Occult M x500
I want to emphasise how bad these ships can be in the abyss once again. This guide tells you what to do, but the Gila will be better nine times out of ten and you can find that in part 4.
The Ikitursa, on the other hand, does things much better. I could make a fit for this but I will instead be referring to Fonsui’s excellent fits. His Ikitursa fit is below without any changes, although I would personally fit it up with a Federation Navy Afterburner and drop the gun to T2. It’s still not great simply because of the weapon though…!
[Ikitursa, Abyss Gamma 504] Corpum B-Type Medium Armor Repairer Entropic Radiation Sink II Entropic Radiation Sink II Entropic Radiation Sink II Corelum C-Type Energized Adaptive Nano Membrane Medium Ancillary Armor Repairer 10MN Afterburner II Republic Fleet Large Cap Battery Thukker Medium Cap Battery Federation Navy Stasis Webifier Veles Heavy Entropic Disintegrator Small Tractor Beam II Small Energy Nosferatu II Small Energy Nosferatu II Medium Auxiliary Nano Pump II Medium Nanobot Accelerator II Republic Fleet Valkyrie x7 High-grade Asklepian Alpha High-grade Asklepian Beta High-grade Asklepian Gamma Mid-grade Asklepian Delta Mid-grade Asklepian Epsilon Inherent Implants 'Noble' Repair Systems RS-605 Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 Inquest 'Eros' Stasis Webifier MR-803 Inherent Implants 'Lancer' Gunnery RF-905 Agency 'Pyrolancea' DB5 Dose II
- The relatively small sig and decent speed mean that sig tanking is essential. Use your AB heat and try not to get webbed down.
- (On the Ikitursa) Use your ancillary rep sparingly. It’s there to boost you back up when you absolutely need it.
- Try to use the ancil a little more than usual under heavy neuting. The EHP per Gigajoule is excellent until you run out of charges.
- Watch out for the timer, T4s and T5s are notoriously hard for Triglavian ships
- Try and keep the nos active on a nearby target while you shoot something else
Leshak & Drekavac
Let’s face it, this is the real reason to read about Triglavian PvE. Leshaks are now the go-to ships to smash C5 sites with. They’re a bit blingy for your silly little nullsec anomalies, but in wormholes they can push site times as low as is possible. My preferred fit actually doesn’t use any remote reps at all. I prefer to rely on a pair of friendly Nestors in site using the fits from part 5 of this series.
An ideal setup looks like
2x Nestor (675 DPS)
2x Leshak (2000-2700 DPS)
1x Drekavac (900 – 1200 DPS)
This provides enough to run any C5 site in absolute safety while outputting an average of about 5,000 DPS with long-range ammo. The idea behind using this method over a pure Leshak setup is that it allows for much more flexibility in site choice, has cheaper individual fits, and doesn’t sacrifice everything in the name of remote reps. Refitting for drifter killing is also very easy and can be done with just one Leshak swapping out its tracking computers.
I admit that the Corpii A-Type Nanos are a bit over the top, too. They’re personal taste and allow the Leshak and Drekavac to survive on the reps of just one Nestor, or six effective T2 large reps. Drop to T2 for a turbo cheap 628m ISK Leshak.
The Drekavac in this little partnership is the links boat. Having a full set of armour links is what makes the difference between running anoms and running the safer, but more difficult, relic and data sites. And if you’re going to bring a links boat you might as well get some good use out of it. In the case of the Drekavac, it brings as much damage as a Nestor with arguably better tracking. Similar deal with the tank modules as the Leshak as long as you watch out for alpha damage from sites.
[Drekavac, ++C5 Site Links] Entropic Radiation Sink II Entropic Radiation Sink II Damage Control II Adaptive Nano Plating II Adaptive Nano Plating II Federation Navy 800mm Steel Plates Corpii A-Type Explosive Plating Republic Fleet Large Cap Battery Optical Compact Tracking Computer Target Painter II Stasis Webifier II Armor Command Burst II, Armor Reinforcement Charge Armor Command Burst II, Rapid Repair Charge Armor Command Burst II, Armor Energizing Charge Heavy Entropic Disintegrator II, Mystic M Medium Command Processor I Medium Command Processor I Medium Trimark Armor Pump II Hobgoblin II x5 Vespa II x5 Armored Command Mindlink Optimal Range Script x2 Tracking Speed Script x2 Energized Adaptive Nano Membrane II x2 Cap Recharger II x1 Entropic Radiation Sink II x1 Medium Micro Jump Drive x1 Stasis Webifier II x1 Warp Scrambler II x2
[Leshak, PvE Leshak] Entropic Radiation Sink II Entropic Radiation Sink II Entropic Radiation Sink II Entropic Radiation Sink II Corpii A-Type Adaptive Nano Plating Corpii A-Type Adaptive Nano Plating Damage Control II 1600mm Rolled Tungsten Compact Plates Heavy Stasis Grappler II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Large Micro Jump Drive Supratidal Entropic Disintegrator II, Mystic L True Sansha Heavy Energy Nosferatu Heavy Ghoul Compact Energy Nosferatu Heavy Ghoul Compact Energy Nosferatu Auto Targeting System II Large Anti-Explosive Pump I Large Anti-Kinetic Pump I Large Ancillary Current Router I Ogre II x4
Update: Solo C3 and Duo C5 Leshaks
Here’s something I totally didn’t put off for a long time until someone commented about it. C3’s are something I never really considered in a Leshak because the Praxis is so easy to use and I think you’ll see why I don’t really like duo C5 Leshaks.
The C3 fit below is purposely undertanked a little bit. Doing this gives you the extra slots for a web and a damage mod. If tanking is an issue in any particular waves (wave 3 of an Outpost Frontier Stronghold for example) then the easiest thing is to heat your rep for a few cycles and burn down some of the higher DPS ships fast. Failing that, you could just refit an extra tank mod temporarily instead of the entropic. Dual rep setups are quite simple, too, and can tank every C3 site at the expensive of having little DPS.
The duo C5 Leshak is… difficult. Making them tank 75GJ/s of neuts while repping around 1,900 EHP/s for a Garrison is a tall order but is just about doable. The below setup will just about tank the full site worth of neuts with all modules active. To do the most difficult waves it just needs a few cycles of heat on either the remote reps or the local hardeners. You should tank about 1,819 EHP/s at max skills in a duo or 3,638 EHP/s with 3x Leshak. I recommend bringing plenty of refits for webs/tracking computers etc. to help kill frigates when needed. Refitting is vital and stick to Garrisons if there are only 2 of you.
There are plenty more ways to utilise Leshaks and Drekavacs in PvE content due to their slots, the Drekavac’s resist bonus, and their remote rep bonuses. If you ever wonder why something is included, it’s often because I’ve mentioned something more efficient or more accessible on my blog instead of a particular ship.
Solo C3 Runner (Single Rep)
[Leshak, ++Solo C3 Runner] Damage Control II Corpus A-Type Large Armor Repairer Reactive Armor Hardener Core B-Type Explosive Armor Hardener Core B-Type Kinetic Armor Hardener True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Entropic Radiation Sink II Thukker Large Cap Battery Republic Fleet Large Cap Battery Cap Recharger II Stasis Webifier II Supratidal Entropic Disintegrator II True Sansha Heavy Energy Nosferatu Corpum C-Type Medium Energy Nosferatu Small Tractor Beam II Salvager II Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Thermal Armor Reinforcer I Wasp II x4 Inherent Implants 'Squire' Capacitor Systems Operation EO-601 Inherent Implants 'Squire' Capacitor Management EM-801 Inherent Implants 'Lancer' Gunnery RF-903 Agency 'Hardshell' TB5 Dose II
Duo C5 Leshak (Garrison)
[Leshak, ++Duo C5] Damage Control II Imperial Navy Capacitor Power Relay Corelum C-Type Energized Adaptive Nano Membrane Reactive Armor Hardener Centus B-Type Kinetic Armor Hardener Centus C-Type EM Armor Hardener Core B-Type Thermal Armor Hardener Corpus A-Type Explosive Armor Hardener Republic Fleet Large Cap Battery Republic Fleet Large Cap Battery Imperial Navy Cap Recharger Imperial Navy Cap Recharger Supratidal Entropic Disintegrator II Large Remote Armor Repairer II Large Remote Armor Repairer II Large Remote Armor Repairer II Large Remote Armor Repairer II Large Explosive Armor Reinforcer II Large Capacitor Control Circuit II Large Capacitor Control Circuit II Inherent Implants 'Squire' Capacitor Systems Operation EO-603 Inherent Implants 'Noble' Remote Armor Repair Systems RA-703 Inherent Implants 'Squire' Capacitor Management EM-803
- This (first) setup scales well, but there’s no reason to have more than 5/6 in one site at a time.
- Try and keep the Leshak and Drekavac main guns spooling on separate battleships while the drone ball deals with cruisers and below. This keeps damage at max ramp.
- Data and relic sites are worth running as you need to be scanned down, giving you advance warning of danger.